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Delete DebugSymbols
1 parent 84885d7 commit e841c63

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3 files changed

+1
-3
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3 files changed

+1
-3
lines changed

Directory.Build.props

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<NoWarn>$(NoWarn),CS8969</NoWarn>
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<!-- Always pass portable to override arcade sdk which uses embedded for local builds -->
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<DebugType>portable</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<KeepNativeSymbols Condition="'$(KeepNativeSymbols)' == '' and '$(DotNetBuildSourceOnly)' == 'true'">true</KeepNativeSymbols>
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<KeepNativeSymbols Condition="'$(KeepNativeSymbols)' == ''">false</KeepNativeSymbols>
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<!-- Used for launchSettings.json and runtime config files. -->

eng/illink.targets

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<EnableTrimAnalyzer Condition="'$(EnableTrimAnalyzer)' == '' And (Exists('$(ILLinkSuppressionsXml)') Or Exists('$(ILLinkSuppressionsConfigurationSpecificXml)'))">false</EnableTrimAnalyzer>
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<!-- if building a PDB, tell illink to rewrite the symbols file -->
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<ILLinkRewritePDBs Condition="'$(ILLinkRewritePDBs)' == '' and '$(DebugSymbols)' != 'false'">true</ILLinkRewritePDBs>
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<ILLinkRewritePDBs Condition="'$(ILLinkRewritePDBs)' == ''">true</ILLinkRewritePDBs>
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<ILLinkResourcesSubstitutionIntermediatePath>$(IntermediateOutputPath)ILLink.Resources.Substitutions.xml</ILLinkResourcesSubstitutionIntermediatePath>
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<GenerateResourcesSubstitutions Condition="'$(GenerateResourcesSubstitutions)' == '' and '$(StringResourcesPath)' != ''">true</GenerateResourcesSubstitutions>

src/coreclr/nativeaot/Directory.Build.props

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<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
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<DebugType>Portable</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath Condition="$(MSBuildProjectName.StartsWith('System.Private.'))">$(RuntimeBinDir)/aotsdk/</OutputPath>
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<Configurations>Debug;Release;Checked</Configurations>

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