@@ -82,11 +82,19 @@ public partial struct Matrix4x4 : System.IEquatable<System.Numerics.Matrix4x4>
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public static System . Numerics . Matrix4x4 CreateFromQuaternion ( System . Numerics . Quaternion quaternion ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateFromYawPitchRoll ( float yaw , float pitch , float roll ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateLookAt ( System . Numerics . Vector3 cameraPosition , System . Numerics . Vector3 cameraTarget , System . Numerics . Vector3 cameraUpVector ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreateLookAtLeftHanded ( System . Numerics . Vector3 cameraPosition , System . Numerics . Vector3 cameraTarget , System . Numerics . Vector3 cameraUpVector ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreateLookTo ( System . Numerics . Vector3 cameraPosition , System . Numerics . Vector3 cameraDirection , System . Numerics . Vector3 cameraUpVector ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreateLookToLeftHanded ( System . Numerics . Vector3 cameraPosition , System . Numerics . Vector3 cameraDirection , System . Numerics . Vector3 cameraUpVector ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateOrthographic ( float width , float height , float zNearPlane , float zFarPlane ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreateOrthographicLeftHanded ( float width , float height , float zNearPlane , float zFarPlane ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateOrthographicOffCenter ( float left , float right , float bottom , float top , float zNearPlane , float zFarPlane ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreateOrthographicOffCenterLeftHanded ( float left , float right , float bottom , float top , float zNearPlane , float zFarPlane ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreatePerspective ( float width , float height , float nearPlaneDistance , float farPlaneDistance ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreatePerspectiveLeftHanded ( float width , float height , float nearPlaneDistance , float farPlaneDistance ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreatePerspectiveFieldOfView ( float fieldOfView , float aspectRatio , float nearPlaneDistance , float farPlaneDistance ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreatePerspectiveFieldOfViewLeftHanded ( float fieldOfView , float aspectRatio , float nearPlaneDistance , float farPlaneDistance ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreatePerspectiveOffCenter ( float left , float right , float bottom , float top , float nearPlaneDistance , float farPlaneDistance ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreatePerspectiveOffCenterLeftHanded ( float left , float right , float bottom , float top , float nearPlaneDistance , float farPlaneDistance ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateReflection ( System . Numerics . Plane value ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateRotationX ( float radians ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateRotationX ( float radians , System . Numerics . Vector3 centerPoint ) { throw null ; }
@@ -104,6 +112,7 @@ public partial struct Matrix4x4 : System.IEquatable<System.Numerics.Matrix4x4>
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public static System . Numerics . Matrix4x4 CreateTranslation ( System . Numerics . Vector3 position ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateTranslation ( float xPosition , float yPosition , float zPosition ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateViewport ( float x , float y , float width , float height , float minDepth , float maxDepth ) { throw null ; }
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+ public static System . Numerics . Matrix4x4 CreateViewportLeftHanded ( float x , float y , float width , float height , float minDepth , float maxDepth ) { throw null ; }
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public static System . Numerics . Matrix4x4 CreateWorld ( System . Numerics . Vector3 position , System . Numerics . Vector3 forward , System . Numerics . Vector3 up ) { throw null ; }
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public static bool Decompose ( System . Numerics . Matrix4x4 matrix , out System . Numerics . Vector3 scale , out System . Numerics . Quaternion rotation , out System . Numerics . Vector3 translation ) { throw null ; }
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public readonly bool Equals ( System . Numerics . Matrix4x4 other ) { throw null ; }
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