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roslyn.proj
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<Project>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<PropertyGroup>
<PackageVersionPropsFlowType>DependenciesOnly</PackageVersionPropsFlowType>
<BuildCommandArgs>$(StandardSourceBuildArgs)</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) /p:TreatWarningsAsErrors=false</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) /p:ApplyPartialNgenOptimization=false</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) /p:EnablePartialNgenOptimization=false</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) /p:PublishWindowsPdb=false</BuildCommandArgs>
<!-- UsingToolMicrosoftNetCompilers=false introduces a prebuilt so we'll have to turn back on after our bootstrap SDK has native integer support -->
<!-- issue: https://github.com/dotnet/source-build/issues/1719 -->
<BuildCommandArgs>$(BuildCommandArgs) /p:UsingToolMicrosoftNetCompilers=false</BuildCommandArgs>
<BuildCommandArgs>$(BuildCommandArgs) /p:RepoRoot=$(ProjectDirectory)</BuildCommandArgs>
<BuildCommand>$(ProjectDirectory)build$(ShellExtension) $(BuildCommandArgs)</BuildCommand>
<LogVerbosityOptOut>true</LogVerbosityOptOut>
</PropertyGroup>
<ItemGroup>
<RepositoryReference Include="arcade" />
<RepositoryReference Include="command-line-api" />
<RepositoryReference Include="source-build-externals" />
<RepositoryReference Include="xliff-tasks" />
<RepositoryReference Include="runtime" />
</ItemGroup>
<ItemGroup>
<UseSourceBuiltSdkOverride Include="@(WindowsDesktopSdkOverride)" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
</Project>