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lines changed Original file line number Diff line number Diff line change @@ -1246,13 +1246,15 @@ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Pl
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Quaternion value) -> Silk.NET.Maths.Quaternion<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector2 value) -> Silk.NET.Maths.Vector2D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector3 value) -> Silk.NET.Maths.Vector3D<float>
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector4 value) -> Silk.NET.Maths.Vector4D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix3X2<float> value) -> System.Numerics.Matrix3x2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix4X4<float> value) -> System.Numerics.Matrix4x4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Plane<float> value) -> System.Numerics.Plane
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Quaternion<float> value) -> System.Numerics.Quaternion
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector2D<float> value) -> System.Numerics.Vector2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector3D<float> value) -> System.Numerics.Vector3
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.Vector2D.Abs<T>(Silk.NET.Maths.Vector2D<T> value) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Add<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Clamp<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> min, Silk.NET.Maths.Vector2D<T> max) -> Silk.NET.Maths.Vector2D<T>
Original file line number Diff line number Diff line change @@ -1246,13 +1246,15 @@ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Pl
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Quaternion value) -> Silk.NET.Maths.Quaternion<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector2 value) -> Silk.NET.Maths.Vector2D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector3 value) -> Silk.NET.Maths.Vector3D<float>
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector4 value) -> Silk.NET.Maths.Vector4D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix3X2<float> value) -> System.Numerics.Matrix3x2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix4X4<float> value) -> System.Numerics.Matrix4x4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Plane<float> value) -> System.Numerics.Plane
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Quaternion<float> value) -> System.Numerics.Quaternion
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector2D<float> value) -> System.Numerics.Vector2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector3D<float> value) -> System.Numerics.Vector3
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.Vector2D.Abs<T>(Silk.NET.Maths.Vector2D<T> value) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Add<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Clamp<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> min, Silk.NET.Maths.Vector2D<T> max) -> Silk.NET.Maths.Vector2D<T>
Original file line number Diff line number Diff line change @@ -1246,13 +1246,15 @@ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Pl
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Quaternion value) -> Silk.NET.Maths.Quaternion<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector2 value) -> Silk.NET.Maths.Vector2D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector3 value) -> Silk.NET.Maths.Vector3D<float>
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector4 value) -> Silk.NET.Maths.Vector4D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix3X2<float> value) -> System.Numerics.Matrix3x2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix4X4<float> value) -> System.Numerics.Matrix4x4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Plane<float> value) -> System.Numerics.Plane
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Quaternion<float> value) -> System.Numerics.Quaternion
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector2D<float> value) -> System.Numerics.Vector2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector3D<float> value) -> System.Numerics.Vector3
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.Vector2D.Abs<T>(Silk.NET.Maths.Vector2D<T> value) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Add<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Clamp<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> min, Silk.NET.Maths.Vector2D<T> max) -> Silk.NET.Maths.Vector2D<T>
Original file line number Diff line number Diff line change @@ -1246,13 +1246,15 @@ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Pl
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Quaternion value) -> Silk.NET.Maths.Quaternion<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector2 value) -> Silk.NET.Maths.Vector2D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector3 value) -> Silk.NET.Maths.Vector3D<float>
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector4 value) -> Silk.NET.Maths.Vector4D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix3X2<float> value) -> System.Numerics.Matrix3x2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix4X4<float> value) -> System.Numerics.Matrix4x4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Plane<float> value) -> System.Numerics.Plane
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Quaternion<float> value) -> System.Numerics.Quaternion
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector2D<float> value) -> System.Numerics.Vector2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector3D<float> value) -> System.Numerics.Vector3
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.Vector2D.Abs<T>(Silk.NET.Maths.Vector2D<T> value) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Add<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Clamp<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> min, Silk.NET.Maths.Vector2D<T> max) -> Silk.NET.Maths.Vector2D<T>
Original file line number Diff line number Diff line change @@ -1246,13 +1246,15 @@ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Pl
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Quaternion value) -> Silk.NET.Maths.Quaternion<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector2 value) -> Silk.NET.Maths.Vector2D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector3 value) -> Silk.NET.Maths.Vector3D<float>
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector4 value) -> Silk.NET.Maths.Vector4D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix3X2<float> value) -> System.Numerics.Matrix3x2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix4X4<float> value) -> System.Numerics.Matrix4x4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Plane<float> value) -> System.Numerics.Plane
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Quaternion<float> value) -> System.Numerics.Quaternion
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector2D<float> value) -> System.Numerics.Vector2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector3D<float> value) -> System.Numerics.Vector3
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.Vector2D.Abs<T>(Silk.NET.Maths.Vector2D<T> value) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Add<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Clamp<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> min, Silk.NET.Maths.Vector2D<T> max) -> Silk.NET.Maths.Vector2D<T>
Original file line number Diff line number Diff line change @@ -1246,13 +1246,15 @@ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Pl
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Quaternion value) -> Silk.NET.Maths.Quaternion<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector2 value) -> Silk.NET.Maths.Vector2D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector3 value) -> Silk.NET.Maths.Vector3D<float>
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToGeneric(this System.Numerics.Vector4 value) -> Silk.NET.Maths.Vector4D<float>
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix3X2<float> value) -> System.Numerics.Matrix3x2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Matrix4X4<float> value) -> System.Numerics.Matrix4x4
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Plane<float> value) -> System.Numerics.Plane
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Quaternion<float> value) -> System.Numerics.Quaternion
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector2D<float> value) -> System.Numerics.Vector2
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static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector3D<float> value) -> System.Numerics.Vector3
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+ static Silk.NET.Maths.SystemNumericsExtensions.ToSystem(this Silk.NET.Maths.Vector4D<float> value) -> System.Numerics.Vector4
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static Silk.NET.Maths.Vector2D.Abs<T>(Silk.NET.Maths.Vector2D<T> value) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Add<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> Silk.NET.Maths.Vector2D<T>
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static Silk.NET.Maths.Vector2D.Clamp<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> min, Silk.NET.Maths.Vector2D<T> max) -> Silk.NET.Maths.Vector2D<T>
Original file line number Diff line number Diff line change @@ -66,7 +66,7 @@ public static System.Numerics.Vector3 ToSystem(this Vector3D<float> value)
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/// </summary>
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/// <param name="value">The source vector</param>
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/// <returns>The converted vector</returns>
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- public static System . Numerics . Vector4 ToSystem ( Vector4D < float > value )
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+ public static System . Numerics . Vector4 ToSystem ( this Vector4D < float > value )
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=> new ( value . X , value . Y , value . Z , value . W ) ;
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/// <summary>
@@ -127,7 +127,7 @@ public static Vector3D<float> ToGeneric(this System.Numerics.Vector3 value)
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/// </summary>
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/// <param name="value">The source vector</param>
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/// <returns>The converted vector</returns>
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- public static Vector4D < float > ToGeneric ( System . Numerics . Vector4 value )
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+ public static Vector4D < float > ToGeneric ( this System . Numerics . Vector4 value )
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=> new ( value . X , value . Y , value . Z , value . W ) ;
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}
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- }
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+ }
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