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Slight documentation fix
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Examples/UnityHelperExamples.cs

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@@ -60,7 +60,7 @@ private void CentroidExample()
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new Vector3(85, -40, 80)
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};
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// Calculates the geometric center (the average) of the input list.
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// Calculates the geometric center (the average) of the input list
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Debug.Log("Centroid: " + list.CalculateCentroid()); // => Centroid: (45.0, 0.7, 34.0)
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}
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README.md

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@@ -31,7 +31,7 @@ You can also just use selected scripts, but you should check the "Dependencies"
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The class documentation is available [here](http://tobiaswehrum.github.io/UnityUtilities/html/annotated.html).
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## Changelog
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* 2016-10-23: Fixed bugs/improved [Singleton](https://github.com/TobiasWehrum/unity-utilities/tree/master/Singleton). Added EasedLerp methods for float in [MathHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/MathHelper) and Vector2, Vector3 and Color in [UnityHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper). Added CalculateCentroid in [UnityHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper) for arrays/lists Vector2/3/4.
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* 2016-10-23: Fixed bugs/improved [Singleton](https://github.com/TobiasWehrum/unity-utilities/tree/master/Singleton). Added EasedLerp methods for float in [MathHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/MathHelper) and Vector2, Vector3 and Color in [UnityHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper). Added CalculateCentroid in [UnityHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper) for arrays/lists of Vector2/3/4.
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* 2016-10-22: Added [MathHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/MathHelper). Added randomization helper methods to [UnityHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper).
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* 2016-07-03: Added [MeshCreator](https://github.com/TobiasWehrum/unity-utilities/tree/master/MeshCreator).
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* 2016-06-19: Added [XmlHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/XmlHelper).

UnityHelper/README.md

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new Vector3(85, -40, 80)
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};
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// Calculates the geometric center (the average) of the input list.
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// Calculates the geometric center (the average) of the input list
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Debug.Log("Centroid: " + list.CalculateCentroid()); // => Centroid: (45.0, 0.7, 34.0)
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```
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