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@@ -15,6 +15,7 @@ If you find any bugs or have suggestions, please add an [Issue](https://github.c
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*[Range](https://github.com/TobiasWehrum/unity-utilities/tree/master/Range): Editable data types that take an `int`/`float` range. Used for things like "Spawn 2 to 4 enemies."
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*[RollingArray](https://github.com/TobiasWehrum/unity-utilities/tree/master/RollingArray): Collection that keeps the last x elements that are added to it.
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*[Singleton](https://github.com/TobiasWehrum/unity-utilities/tree/master/Singleton): Allows easy and convenient creation of a Singleton. Optionally makes a Singleton persist between scenes while ensuring that only one exists.
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*[UnityHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper): Contains a plethora of useful extensions and helpers for Transform, GameObject, Vector2/3/4, Rect and more.
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## Usage
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The class documentation is available [here](http://tobiaswehrum.github.io/UnityUtilities/html/annotated.html).
* 2016-06-05: Added [EditorHelper](https://github.com/TobiasWehrum/unity-utilities/tree/master/EditorHelper) and [RollingArray](https://github.com/TobiasWehrum/unity-utilities/tree/master/RollingArray). Added `[Tooltip]` for `NoiseOutputValue` and edited the existing `PropertyDrawer` to use tooltips.
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* 2016-05-15: Added [LINQExtensions](https://github.com/TobiasWehrum/unity-utilities/tree/master/LINQExtensions) and [RandomBag](https://github.com/TobiasWehrum/unity-utilities/tree/master/RandomBag).
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* 2016-05-09: Added the [class documentation website](http://tobiaswehrum.github.io/UnityUtilities/html/annotated.html).
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