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Tier5.cs
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using System.Linq;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Extensions;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Unity;
using PathsPlusPlus;
namespace TornadoWizards;
public class TempestTornado : UpgradePlusPlus<TornadoWizardPath>
{
public override int Tier => 5;
public override string Icon => VanillaSprites.SuperStormUpgradeIcon;
public override string Portrait => "Wizard5";
public override int Cost => TornadoWizardsMod.BallLightning
? Game.instance.model.GetUpgrade(UpgradeType.Superstorm).cost
: 50000;
public override string Description => "The tempest blows more Bloons faster, further, and more often.";
public override void ApplyUpgrade(TowerModel towerModel)
{
var druid = Game.instance.model.GetTower(TowerType.Druid, 5);
var tornado = druid.GetAttackModel().weapons.First(w => w.name.Contains("Superstorm")).Duplicate();
tornado.animation = 1;
if (!TornadoWizardsMod.BallLightning)
{
tornado.projectile.RemoveBehavior<CreateProjectileOnIntervalModel>();
}
tornado.GetDescendants<DamageModel>()
.ForEach(model => model.immuneBloonProperties &= ~BloonProperties.Purple);
if (towerModel.appliedUpgrades.Contains(UpgradeType.MonkeySense))
{
tornado.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
}
towerModel.GetAttackModel().AddWeapon(tornado);
if (IsHighestUpgrade(towerModel))
{
towerModel.display = towerModel.GetBehavior<DisplayModel>().display =
Game.instance.model.GetTower(TowerType.Druid, 5, 0, 0).display;
}
}
}