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xatlas seems like the leading choice here, with support for generating a texture atlas or packing one or more existing meshes into a single atlas. The xatlas-web WASM build doesn't seem to expose quite the behavior I'd want (unless I missed something) with what appears to be an assumption that each input mesh has {index, position, normal, uv} and output mesh has {index, position, normal, uv, uv2}. I need to support generic attributes and so need to access the vertex xref to rewrite the mesh after atlasing:
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xatlas seems like the leading choice here, with support for generating a texture atlas or packing one or more existing meshes into a single atlas. The xatlas-web WASM build doesn't seem to expose quite the behavior I'd want (unless I missed something) with what appears to be an assumption that each input mesh has {index, position, normal, uv} and output mesh has {index, position, normal, uv, uv2}. I need to support generic attributes and so need to access the vertex xref to rewrite the mesh after atlasing:
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