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Item.cs
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// Copyright 2004 Dominic Cooney. All Rights Reserved.
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Earley
{
internal sealed class Item
{
readonly Production production;
readonly int index;
readonly State parent;
readonly IList<object> derivations;
readonly Item prevItem;
internal Item(Production production, State parent)
: this(production, 0, parent, null) { }
private Item(Production production, int index, State parent, Item prevItem)
{
if (production == null || parent == null)
{
throw new ArgumentNullException();
}
if (index < 0 || index > production.Symbols.Count)
{
throw new ArgumentOutOfRangeException();
}
if (index == 0 && prevItem != null)
{
throw new ArgumentException();
}
if (index > 0 && prevItem == null)
{
throw new ArgumentNullException();
}
this.production = production;
this.index = index;
this.parent = parent;
this.prevItem = prevItem;
this.derivations = index == 0 ? null : new List<object>();
}
public override bool Equals(object obj)
{
Item other = obj as Item;
return other != null &&
other.production == production &&
other.index == index &&
other.parent == parent &&
other.prevItem == prevItem;
}
public override int GetHashCode()
{
unchecked
{
return (((parent.GetHashCode() * 31)
+ production.GetHashCode()) * 31)
+ (prevItem == null ? 0 : prevItem.GetHashCode()) * 32
+ index;
}
}
internal void Add(int ch)
{
if (AtStart || !(prevItem.Symbol is Terminal))
{
throw new InvalidOperationException();
}
if (!((Terminal)prevItem.Symbol).Contains(ch))
{
throw new ArgumentException();
}
derivations.Add(ch);
}
internal void Add(Item it)
{
if (AtStart || !(prevItem.Symbol is Nonterminal))
{
throw new InvalidOperationException();
}
if (!((Nonterminal)prevItem.Symbol).Contains(it.production))
{
throw new ArgumentException();
}
derivations.Add(it);
}
private bool AtStart
{
get { return index == 0; }
}
internal bool AtEnd
{
get { return index == production.Symbols.Count; }
}
internal Item NextItem
{
get
{
if (AtEnd) throw new InvalidOperationException();
return new Item(production, index + 1, parent, this);
}
}
internal State Parent
{
get { return parent; }
}
internal Production Production
{
get { return production; }
}
internal IList<object> Reduce()
{
Reduction reduction = production as Reduction;
if (!AtEnd || reduction == null)
{
throw new InvalidOperationException();
}
IList<object> result = new List<object>();
foreach (object[] args in ReduceWorker())
{
result.Add(reduction.Apply(args));
}
return result;
}
// reduces all the derivations for *this* symbol
private IList<object> ReduceSymbol()
{
if (AtStart) throw new InvalidOperationException();
List<object> result = new List<object>();
if (prevItem.Symbol is Terminal)
{
result.AddRange(derivations);
}
else if (prevItem.Symbol is Nonterminal)
{
foreach (Item item in derivations)
{
result.AddRange(item.Reduce());
}
}
return result;
}
private IList<object[]> ReduceWorker()
{
IList<object[]> result = new List<object[]>();
if (production.Symbols.Count == 0)
{
result.Add(new object[0]);
}
else if (prevItem.AtStart)
{
foreach (object value in ReduceSymbol())
{
object[] args = new object[production.Symbols.Count];
args[0] = value;
result.Add(args);
}
}
else
{
IList<object> symbolReductions = ReduceSymbol();
foreach (object[] prefix in prevItem.ReduceWorker())
{
foreach (object value in symbolReductions)
{
object[] args = prefix.Clone() as object[];
args[prevItem.index] = value;
result.Add(args);
}
}
}
return result;
}
internal Symbol Symbol
{
get
{
if (AtEnd) throw new InvalidOperationException();
return production.Symbols[index];
}
}
// whether the other item is empty and just being used as a key,
// or whether it has a different previous item, already has
// derivations, etc. See State::Import.
internal bool IsImportCompatible(Item other)
{
if (other == null) throw new ArgumentNullException();
return Equals(other) &&
((other.derivations == null && derivations == null) ||
other.derivations.Count == 0);
}
}
}