Skip to content
Philip Rebohle edited this page Jan 4, 2020 · 61 revisions

DXVK provides a Vulkan-based translation layer for D3D9, D3D10 and D3D11, which can be used on Linux with Wine.

D3D11 Feature support

DXVK aims to provide support for D3D11, feature level 11_1, and D3D10, feature level 10_1.

Currently unsupported features:

  • D3D11: Shared Resources.
  • D3D11: Class linkage.
  • D3D11: Predication. Currently disabled due to implementation issues.
  • D3D11: Arbitrary sampler border colors, due to lack of Vulkan support for this feature.
  • D3D11.1: Target-independent rasterization (behaves incorrectly; no MSAA16x support).
  • D3D11.1: YUV and other multi-planar formats.
  • D3D11.2: Tiled resources (optional).
  • D3D11.3: Conservative Rasterization (optional).
  • D3D11.3: Rasterizer Ordered Views (optional).
  • D3D11.4: D3D12 interop.

Performance considerations

In order to get the best results, the following steps are recommended:

  • Use an esync-enabled wine build, which dramatically reduces CPU overhead in some games. Lutris may offer such builds out of the box, and for Arch Linux, a PKGBUILD is available here. Set WINEESYNC=1 to enable esync.
  • Try setting WINEDEBUG=-all and DXVK_LOG_LEVEL=none in games that generate a lot of log messages.
  • Set the CPU frequency governor to performance or schedutil on AMD and older Intel CPUs.
  • Disable desktop effects on your compositor, as that can lead to severe stuttering issues when games are GPU-bound.

Development builds

Up-to-date builds can be found here.

Clone this wiki locally