Portable.Licensing is a cross platform software licensing framework which allows you to implement licensing into your application or library. It provides you all tools to create and validate licenses for your software.
Portable.Licensing is using the latest military strength, state-of-the-art cryptographic algorithm to ensure that your software and thus your intellectual property is protected.
It is targeting the Portable Class Library and thus runs on nearly every .NET/Mono profile including Silverlight, Windows Phone, Windows Store App, Xamarin.iOS, Xamarin.Android, Xamarin.Mac and XBox 360. Use it for your Desktop- (WinForms, WPF, etc.), Console-, Service-, Web- (ASP.NET, MVC, etc.), Mobile (Xamarin.iOS, Xamarin.Android) or even LightSwitch applications.
- runs on .NET >= 4.0.3, Silverlight 5, Windows Phone >= 8, Windows Store Apps, Mono, Xamarin.iOS, Xamarin.Android, Xamarin.Mac, XBox 360
- easy creation and validation of your licenses
- trial, standard and subscription licenses
- cryptographic signed licenses, no alteration possible
- allows you to enable/disable program modules or product features
- limit various parameters for your software, e.g. max transactions, etc.
- add additional key/value pair attributes to your licenses
- easily extend the fluent validation API with extension methods
| Platform | Status of last build | | :------ | :------: | :------: | | Mono | | | Windows | |
A reference implementation of a management application for products, customers and licenses is available here: https://github.com/dnauck/License.Manager-Light
License.Manager is a web-based management solution for Portable.Licensing developed using AngularJS and ServiceStack. It enables you to manage customers, products and licenses and provides a REST service backend for integration with payment providers and 3rd party tools.
License.Manager is available here: https://github.com/dnauck/License.Manager
Portable.Licensing is distributed with the popular NuGet Packaging Manager. This will make it easier for developers to get the Portable.Licensing distribution into their project.
Go to the NuGet website for more details: http://nuget.org/
NuGet provides several ways to get Portable.Licensing into your Project. The easiest way is to right click your project references in Visual Studio and choose the menu item "Manage NuGet Packages".
Search in the "Online" tab for "Portable.Licensing" and click "Install" on your selected packages.
It is also possible to install the Portable.Licensing packages via the "NuGet Package Manager Console".
Type the following to install the Portable.Licensing library:
PM> Install-Package Portable.Licensing
Or use the following command to get a specific version:
PM> Install-Package Portable.Licensing -Version 1.0.0
Portable.Licensing uses the Elliptic Curve Digital Signature Algorithmus (ECDSA) to ensure the license cannot be altered after creation.
First you need to create a new public/private key pair for your product:
var keyGenerator = Portable.Licensing.Security.Cryptography.KeyGenerator.Create();
var keyPair = keyGenerator.GenerateKeyPair();
var privateKey = keyPair.ToEncryptedPrivateKeyString(passPhrase);
var publicKey = keyPair.ToPublicKeyString();
Store the private key securely and distribute the public key with your product. Normally you create one key pair for each product, otherwise it is possible to use a license with all products using the same key pair. If you want your customer to buy a new license on each major release you can create a key pair for each release and product.
Now we need something to generate licenses. This could be easily done with the LicenseFactory:
var license = License.New()
.WithUniqueIdentifier(Guid.NewGuid())
.As(LicenseType.Trial)
.ExpiresAt(DateTime.Now.AddDays(30))
.WithMaximumUtilization(5)
.WithProductFeatures(new Dictionary<string, string>
{
{"Sales Module", "yes"},
{"Purchase Module", "yes"},
{"Maximum Transactions", "10000"}
})
.LicensedTo("John Doe", "john.doe@yourmail.here")
.CreateAndSignWithPrivateKey(privateKey, passPhrase);
Now you can take the license and save it to a file:
File.WriteAllText("License.lic", license.ToString(), Encoding.UTF8);
or
license.Save(xmlWriter);
The easiest way to assert the license is in the entry point of your application.
First load the license from a file or resource:
var license = License.Load(...);
Then you can assert the license:
using Portable.Licensing.Validation;
var validationFailures = license.Validate()
.ExpirationDate()
.When(lic => lic.Type == LicenseType.Trial)
.And()
.Signature(publicKey)
.AssertValidLicense();
Portable.Licesing will not throw any Exception and just return an enumeration of validation failures.
Now you can iterate over possible validation failures:
foreach (var failure in validationFailures)
Console.WriteLine(failure.GetType().Name + ": " + failure.Message + " - " + failure.HowToResolve);
Or simply check if there is any failure:
if (validationFailures.Any())
// ...
Make sure to call validationFailures.ToList()
or validationFailures.ToArray()
before using the result multiple times.
Portable.Licensing is distributed using the MIT/X11 License.
The latest release and documentation can be found on the Portable.Licensing project website: