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Expected behavior
My server seems to be fine, but above 40 players it has become impossible, ProtocolLib started to increase CPU usage in a surreal way, I can't understand why or identify the problem.
after reviewing the spark profile, I do not believe ProtocolLib is causing the performance problems you are observing.
For ProtocolLib, it mainly reports Epoll wakeup calls, which are not part of ProtocolLib itself but are associated with ProtocolLib due to the way ProtocoLib hooks into the server.
I agree with @lukalt, since ProtocolLib is used by multiple plugins it's unlikely that ProtocolLib is at fault. Maybe try removing some of the heavier plugins like RealisticSeasons that use ProtocolLib work with chunks as the MSPT seem to roughly correlate to your increase in chunks.
Another thing I noticed is high command block usage about 5% per tick.
Describe the bug
cpu usage increasing unduly
To Reproduce
Steps to reproduce the behavior:
Expected behavior
My server seems to be fine, but above 40 players it has become impossible, ProtocolLib started to increase CPU usage in a surreal way, I can't understand why or identify the problem.
Screenshots
link to spark
Version Info
Provide your ProtocolLib install info with
/protocol dump
through pastebin.Additional context
None, I'm completely lost and confused.
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