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69 lines (63 loc) · 2.48 KB
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using System;
/*
* Copyright (c) 2012 Nicholas Woodfield
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System.Runtime.InteropServices;
namespace Assimp {
/// <summary>
/// Represents a plane in three-dimensional euclidean space where
/// A, B, C are components of the plane normal and D is the distance along the
/// normal from the origin to the plane.
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Plane {
/// <summary>
/// X component of the normal vector.
/// </summary>
public float A;
/// <summary>
/// Y component of the normal vector.
/// </summary>
public float B;
/// <summary>
/// Z component of the normal vector.
/// </summary>
public float C;
/// <summary>
/// Distance from the origin to the plane along the normal vector.
/// </summary>
public float D;
/// <summary>
/// Constructs a new Plane.
/// </summary>
/// <param name="a">X component of the normal vector.</param>
/// <param name="b">Y component of the normal vector.</param>
/// <param name="c">Z component of the normal vector.</param>
/// <param name="d">Distance from the origin to the plane along the normal vector.</param>
public Plane(float a, float b, float c, float d) {
A = a;
B = b;
C = c;
D = d;
}
}
}