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game_of_life.rs
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game_of_life.rs
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use bevy::prelude::*;
use bevy_ecs_tilemap::helpers::square_grid::neighbors::Neighbors;
use bevy_ecs_tilemap::prelude::*;
mod helpers;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let texture_handle: Handle<Image> = asset_server.load("tiles.png");
let map_size = TilemapSize { x: 32, y: 32 };
let mut tile_storage = TileStorage::empty(map_size);
let tilemap_entity = commands.spawn_empty().id();
let mut i = 0;
for x in 0..map_size.x {
for y in 0..map_size.y {
let tile_pos = TilePos { x, y };
let tile_entity = commands
.spawn(TileBundle {
position: tile_pos,
tilemap_id: TilemapId(tilemap_entity),
visible: TileVisible(i % 2 == 0 || i % 7 == 0),
..Default::default()
})
.id();
tile_storage.set(&tile_pos, tile_entity);
i += 1;
}
}
let tile_size = TilemapTileSize { x: 16.0, y: 16.0 };
let grid_size = tile_size.into();
let map_type = TilemapType::Square;
commands.entity(tilemap_entity).insert((
TilemapBundle {
grid_size,
map_type,
size: map_size,
storage: tile_storage,
texture: TilemapTexture::Single(texture_handle),
tile_size,
transform: get_tilemap_center_transform(&map_size, &grid_size, &map_type, 0.0),
..Default::default()
},
LastUpdate(0.0),
));
}
#[derive(Component)]
pub struct LastUpdate(f64);
fn update(
mut commands: Commands,
time: Res<Time>,
mut tile_storage_query: Query<(&TileStorage, &TilemapSize, &mut LastUpdate)>,
tile_query: Query<(Entity, &TilePos, &TileVisible)>,
) {
let current_time = time.elapsed_seconds_f64();
let (tile_storage, map_size, mut last_update) = tile_storage_query.single_mut();
if current_time - last_update.0 > 0.1 {
for (entity, position, visibility) in tile_query.iter() {
let neighbor_count =
Neighbors::get_square_neighboring_positions(position, map_size, true)
.entities(tile_storage)
.iter()
.filter(|neighbor| {
let tile_component =
tile_query.get_component::<TileVisible>(**neighbor).unwrap();
tile_component.0
})
.count();
let was_alive = visibility.0;
let is_alive = match (was_alive, neighbor_count) {
(true, x) if x < 2 => false,
(true, 2) | (true, 3) => true,
(true, x) if x > 3 => false,
(false, 3) => true,
(otherwise, _) => otherwise,
};
if is_alive && !was_alive {
commands.entity(entity).insert(TileVisible(true));
} else if !is_alive && was_alive {
commands.entity(entity).insert(TileVisible(false));
}
}
last_update.0 = current_time;
}
}
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Game of Life Example"),
..Default::default()
}),
..default()
})
.set(ImagePlugin::default_nearest()),
)
.add_plugins(TilemapPlugin)
.add_systems(Startup, startup)
.add_systems(Update, helpers::camera::movement)
.add_systems(Update, update)
.run();
}