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types(ModalSubmitFields): components is an array #9406

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merged 3 commits into from
Jun 13, 2023

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ImRodry
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@ImRodry ImRodry commented Apr 16, 2023

Please describe the changes this PR makes and why it should be merged:

This PR simply fixes an issue in ModalSubmitFields#components as it wasn't marked as an array and instead was simply an action row

Status and versioning classification:

  • Code changes have been tested against the Discord API, or there are no code changes
  • I know how to update typings and have done so, or typings don't need updating

@ImRodry ImRodry requested a review from a team as a code owner April 16, 2023 22:03
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ImRodry commented Apr 16, 2023

Oh cool you're using teams now, just fyi github only officially assigns 2 members of the team at a time despite you all appearing on the side

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Upon further inspection, I just noticed there's a mismatch in the types used. In the JS code, we use a custom interface (documented here):

/**
* The components within the modal
* @type {ActionRowModalData[]}
*/
this.components = components;

ActionRowModalData is defined in the typings here:

export interface ActionRowModalData {
type: ComponentType.ActionRow;
components: ModalData[];
}

However, this is using ActionRow<ModalActionRowComponent> instead.

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ImRodry commented Apr 16, 2023

I didn't notice but yeah the type is wrong however I don't think that one is right either because that one technically indicates that you can chain components.components infinitely, despite the actual TextInputComponent object coming with a components property set to undefined. Should I just use that type and ignore this?

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kyranet commented Apr 16, 2023

The types should match what the JS code is, unless the JS code is somehow wrong and has been for a year.

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ImRodry commented Apr 16, 2023

The only thing "wrong" about the JS code is the fact that components is set as undefined on text input objects. I'll try to modify the types a little to match that

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ImRodry commented Apr 16, 2023

Also I know how to fix that issue, can I include that in this PR?

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ImRodry commented Apr 16, 2023

Pushed both the types change and a small change to the transformComponent function that should get rid of all the undefined properties to align it with the data returned by the API and the TS types. If you want me to remove that commit or move it to a different PR lmk

@Jiralite Jiralite added this to the discord.js 14.12 milestone May 6, 2023
@iCrawl iCrawl merged commit 1cab79f into discordjs:main Jun 13, 2023
@ImRodry ImRodry deleted the types/ModalSubmitFields-components branch June 14, 2023 20:22
Vylpes pushed a commit to Vylpes/vylbot-app that referenced this pull request Dec 11, 2023
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [discord.js](https://discord.js.org) ([source](https://github.com/discordjs/discord.js)) | dependencies | minor | [`14.11.0` -> `14.14.1`](https://renovatebot.com/diffs/npm/discord.js/14.11.0/14.14.1) |

---

### Release Notes

<details>
<summary>discordjs/discord.js (discord.js)</summary>

### [`v14.14.1`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14141---2023-11-12)

[Compare Source](discordjs/discord.js@14.14.0...14.14.1)

#### Bug Fixes

-   **Emoji:** `id` set as `undefined` edge case ([#&#8203;9953](discordjs/discord.js#9953)) ([cc07a28](discordjs/discord.js@cc07a28))
-   **BaseClient:** Default in objects properly ([#&#8203;9952](discordjs/discord.js#9952)) ([f93abf7](discordjs/discord.js@f93abf7))

#### Documentation

-   Use preferred nullable syntax (`?T` over `T | null`) ([#&#8203;9946](discordjs/discord.js#9946)) ([1e4ef35](discordjs/discord.js@1e4ef35))

#### Refactor

-   Use formatters ([#&#8203;9956](discordjs/discord.js#9956)) ([40726db](discordjs/discord.js@40726db))

#### Typings

-   Use wrapper utilities ([#&#8203;9945](discordjs/discord.js#9945)) ([4bc1dae](discordjs/discord.js@4bc1dae))

### [`v14.14.0`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14140---2023-11-12)

[Compare Source](discordjs/discord.js@14.13.0...14.14.0)

#### Bug Fixes

-   **Client:** Ensure destroyed connections are not ready ([#&#8203;9942](discordjs/discord.js#9942)) ([b5e23ec](discordjs/discord.js@b5e23ec))
-   **Webhook:** Do not call `client.deleteWebhook` in `delete` ([#&#8203;9786](discordjs/discord.js#9786)) ([31d914e](discordjs/discord.js@31d914e))
-   **GuildManager#fetch:** Inject shard id ([#&#8203;9921](discordjs/discord.js#9921)) ([85753a9](discordjs/discord.js@85753a9))
-   Prevent 'undefined' debug message on intentional shard closure ([#&#8203;9846](discordjs/discord.js#9846)) ([0e0b85b](discordjs/discord.js@0e0b85b))
-   **Role:** Calculate position correctly when rawPositions are equal ([#&#8203;9871](discordjs/discord.js#9871)) ([0529b2a](discordjs/discord.js@0529b2a))
-   **GuildScheduledEvent:** Use `if...else` pattern and handle partials ([#&#8203;9802](discordjs/discord.js#9802)) ([32d614c](discordjs/discord.js@32d614c))

#### Documentation

-   **Message:** Remove duplicated word 'of' in description ([#&#8203;9923](discordjs/discord.js#9923)) ([85a78f9](discordjs/discord.js@85a78f9))
-   **GuildMember:** Clarify display color ([#&#8203;9891](discordjs/discord.js#9891)) ([e38d03f](discordjs/discord.js@e38d03f))
-   Remove duplicate `APIEmoji` ([#&#8203;9880](discordjs/discord.js#9880)) ([8cfadb6](discordjs/discord.js@8cfadb6))
-   Consolidate API types ([#&#8203;9881](discordjs/discord.js#9881)) ([44a3cbf](discordjs/discord.js@44a3cbf))
-   Remove `FileOptions` ([#&#8203;9855](discordjs/discord.js#9855)) ([eaabcdf](discordjs/discord.js@eaabcdf))
-   **DiscordjsErrorCodes:** Deprecate unused properties ([#&#8203;9790](discordjs/discord.js#9790)) ([4588e07](discordjs/discord.js@4588e07))
-   **ApplicationCommandManager:** Id parameter can take options ([#&#8203;9664](discordjs/discord.js#9664)) ([ed14135](discordjs/discord.js@ed14135))
-   **Attachment:** Add MIME types link to `contentType` ([#&#8203;9824](discordjs/discord.js#9824)) ([85b2498](discordjs/discord.js@85b2498))
-   Fix "its" typo ([#&#8203;9825](discordjs/discord.js#9825)) ([c50809e](discordjs/discord.js@c50809e))
-   **GuildMember:** Clarify timeout parameter wording ([#&#8203;9800](discordjs/discord.js#9800)) ([8d97e2d](discordjs/discord.js@8d97e2d))
-   **create-discord-bot:** Support bun in create-discord-bot ([#&#8203;9798](discordjs/discord.js#9798)) ([7157748](discordjs/discord.js@7157748))

#### Features

-   Default select menu values ([#&#8203;9867](discordjs/discord.js#9867)) ([4ff3ea4](discordjs/discord.js@4ff3ea4))
-   Mainlib docs on new website ([#&#8203;9930](discordjs/discord.js#9930)) ([da455bc](discordjs/discord.js@da455bc))
-   **cleanContent:** Add slash commands and emojis ([#&#8203;9809](discordjs/discord.js#9809)) ([c2349d4](discordjs/discord.js@c2349d4))
-   **Emoji:** Add `imageURL()` ([#&#8203;9788](discordjs/discord.js#9788)) ([b6c762c](discordjs/discord.js@b6c762c))
-   Onboarding mode and edit method ([#&#8203;9647](discordjs/discord.js#9647)) ([7671a83](discordjs/discord.js@7671a83))
-   Support new application properties and patch endpoint ([#&#8203;9709](discordjs/discord.js#9709)) ([1fe7247](discordjs/discord.js@1fe7247))
-   **BaseChannel:** Add `isThreadOnly()` ([#&#8203;9847](discordjs/discord.js#9847)) ([699b232](discordjs/discord.js@699b232))
-   **StageInstanceManager:** Add `guildScheduledEvent` to `create()` ([#&#8203;8885](discordjs/discord.js#8885)) ([931c3ed](discordjs/discord.js@931c3ed))
-   Support `default_thread_rate_limit_per_user` in channel creation ([#&#8203;9273](discordjs/discord.js#9273)) ([1e5c14b](discordjs/discord.js@1e5c14b))
-   Add media channels ([#&#8203;9662](discordjs/discord.js#9662)) ([571aedd](discordjs/discord.js@571aedd))
-   Support widget image URL ([#&#8203;9782](discordjs/discord.js#9782)) ([b6a2441](discordjs/discord.js@b6a2441))
-   **GuildAuditLogsEntry:** Expose extra integrationType in relevant log types ([#&#8203;9796](discordjs/discord.js#9796)) ([3109798](discordjs/discord.js@3109798))
-   Add support for teams update ([#&#8203;9805](discordjs/discord.js#9805)) ([c66636d](discordjs/discord.js@c66636d))
-   **Presence:** Expose sync_id in Activity ([#&#8203;9766](discordjs/discord.js#9766)) ([485dd71](discordjs/discord.js@485dd71))

#### Refactor

-   **utils:** Remove `mergeDefault` ([#&#8203;9938](discordjs/discord.js#9938)) ([5b0aa92](discordjs/discord.js@5b0aa92))
-   Use proper variable names in callbacks ([#&#8203;9840](discordjs/discord.js#9840)) ([11f6955](discordjs/discord.js@11f6955))
-   **GuildAuditLogsEntry:** Abstract reduce logic into a new function ([#&#8203;9845](discordjs/discord.js#9845)) ([19ea0ba](discordjs/discord.js@19ea0ba))
-   Stickers are free (no more "premium" packs) ([#&#8203;9791](discordjs/discord.js#9791)) ([e02a59b](discordjs/discord.js@e02a59b))

#### Typings

-   **Partials:** Add toString() method to supported Partials ([#&#8203;9835](discordjs/discord.js#9835)) ([7422d9f](discordjs/discord.js@7422d9f))
-   **MessageEditOptions:** Correct `attachments` type ([#&#8203;9874](discordjs/discord.js#9874)) ([2aa3250](discordjs/discord.js@2aa3250))
-   **UserContextMenuCommandInteraction:** Nullify `targetMember` ([#&#8203;9844](discordjs/discord.js#9844)) ([3c043d8](discordjs/discord.js@3c043d8))
-   Don't include dom types ([#&#8203;9831](discordjs/discord.js#9831)) ([9dbc954](discordjs/discord.js@9dbc954))
-   **Client:** Fix isReady narrowing ([#&#8203;9828](discordjs/discord.js#9828)) ([6404c01](discordjs/discord.js@6404c01))

### [`v14.13.0`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14130---2023-08-17)

[Compare Source](discordjs/discord.js@14.12.1...14.13.0)

#### Bug Fixes

-   **Action:** Do not add the client user as a recipient ([#&#8203;9774](discordjs/discord.js#9774)) ([24fbb11](discordjs/discord.js@24fbb11))
-   **DMChannel:** Correct partial typo ([#&#8203;9773](discordjs/discord.js#9773)) ([c1ff545](discordjs/discord.js@c1ff545))
-   **CachedManager:** Allow overriding constructor for makeCache ([#&#8203;9763](discordjs/discord.js#9763)) ([346fa57](discordjs/discord.js@346fa57))
-   **types:** Fixed CachedManager constructor arguments in type ([#&#8203;9761](discordjs/discord.js#9761)) ([b3c85d3](discordjs/discord.js@b3c85d3))
-   **Action:** Do not set `undefined` values ([#&#8203;9755](discordjs/discord.js#9755)) ([d8e3755](discordjs/discord.js@d8e3755))

#### Documentation

-   **EmbedBuilder:** `@readonly` length ([#&#8203;9778](discordjs/discord.js#9778)) ([8f572a6](discordjs/discord.js@8f572a6))
-   **WebhookEditOptions:** Add all of the types ([#&#8203;9776](discordjs/discord.js#9776)) ([d5be424](discordjs/discord.js@d5be424))
-   Update Node.js requirement to 16.11.0 ([#&#8203;9764](discordjs/discord.js#9764)) ([188877c](discordjs/discord.js@188877c))

#### Features

-   **Client:** Add deleteWebhook method ([#&#8203;9777](discordjs/discord.js#9777)) ([d90ba8d](discordjs/discord.js@d90ba8d))
-   **ClientPresence:** Allow setting activity state ([#&#8203;9743](discordjs/discord.js#9743)) ([9ed1b59](discordjs/discord.js@9ed1b59))
-   **ClientApplication:** Approximate guild count and new `GET` route ([#&#8203;9713](discordjs/discord.js#9713)) ([632a9b4](discordjs/discord.js@632a9b4))
-   **Role:** Add `flags` ([#&#8203;9694](discordjs/discord.js#9694)) ([3b18e5b](discordjs/discord.js@3b18e5b))
-   **Attachment:** Add `flags` ([#&#8203;9686](discordjs/discord.js#9686)) ([692f0fc](discordjs/discord.js@692f0fc))
-   Add `Client#webhooksUpdate` ([#&#8203;9732](discordjs/discord.js#9732)) ([0de071d](discordjs/discord.js@0de071d))

#### Typings

-   **GuildInvitableChannelResolvable:** Allow forum channels ([#&#8203;9775](discordjs/discord.js#9775)) ([727dc09](discordjs/discord.js@727dc09))
-   Make activity name required ([#&#8203;9765](discordjs/discord.js#9765)) ([0a9a3ed](discordjs/discord.js@0a9a3ed))
-   **BaseButtonComponentData:** Narrow component type ([#&#8203;9735](discordjs/discord.js#9735)) ([a30d46c](discordjs/discord.js@a30d46c))

### [`v14.12.1`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14121---2023-08-01)

[Compare Source](discordjs/discord.js@14.12.0...14.12.1)

#### Bug Fixes

-   **BaseClient:** Fix destroy method ([#&#8203;9742](discordjs/discord.js#9742)) ([1af7e5a](discordjs/discord.js@1af7e5a))

### [`v14.12.0`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14120---2023-07-31)

[Compare Source](discordjs/discord.js@14.11.0...14.12.0)

#### Bug Fixes

-   **ChannelUpdate:** Check against unknown channels ([#&#8203;9697](discordjs/discord.js#9697)) ([7fb91c5](discordjs/discord.js@7fb91c5))
-   **Action:** Use existing recipients if available ([#&#8203;9653](discordjs/discord.js#9653)) ([719e54a](discordjs/discord.js@719e54a))
-   Everyone role members ([#&#8203;9685](discordjs/discord.js#9685)) ([0803eb5](discordjs/discord.js@0803eb5))
-   `awaitMessageComponent` with `MessageComponentInteraction`s ([#&#8203;8598](discordjs/discord.js#8598)) ([b61e4fb](discordjs/discord.js@b61e4fb))
-   **ThreadManager:** Fix internal crash upon conditionally resolving thread members ([#&#8203;9648](discordjs/discord.js#9648)) ([a6dbe16](discordjs/discord.js@a6dbe16))
-   **User:** Check global name in equals ([#&#8203;9631](discordjs/discord.js#9631)) ([8f3bd38](discordjs/discord.js@8f3bd38))
-   **WebSocketManager:** Await WebSocket destroy ([#&#8203;9519](discordjs/discord.js#9519)) ([75308f2](discordjs/discord.js@75308f2))
-   **Client:** Safe call for possibly null WebSocket ([#&#8203;9600](discordjs/discord.js#9600)) ([24a6149](discordjs/discord.js@24a6149))
-   **ThreadManager:** Ensure `fetchActive()` only returns active threads in a channel ([#&#8203;9568](discordjs/discord.js#9568)) ([53aa24d](discordjs/discord.js@53aa24d))
-   **LimitedCollection:** Allow items to be stored if keepOverLimit is true when maxSize is 0 ([#&#8203;9534](discordjs/discord.js#9534)) ([9345d1b](discordjs/discord.js@9345d1b))
-   **AutocompleteInteraction:** Prevent snake casing of locales ([#&#8203;9565](discordjs/discord.js#9565)) ([7196fe3](discordjs/discord.js@7196fe3))

#### Documentation

-   Change `Channel` to `BaseChannel` ([#&#8203;9718](discordjs/discord.js#9718)) ([e5effb6](discordjs/discord.js@e5effb6))
-   **BaseChannel:** Remove `APIChannel` ([#&#8203;9717](discordjs/discord.js#9717)) ([125405f](discordjs/discord.js@125405f))
-   **BuildersSelectMenuOption:** Update link ([#&#8203;9690](discordjs/discord.js#9690)) ([ede9f4e](discordjs/discord.js@ede9f4e))
-   **ClientOptions:** Change default value of sweepers in docs ([#&#8203;9591](discordjs/discord.js#9591)) ([911e6ef](discordjs/discord.js@911e6ef))
-   **Client:** Correct invite gateway permission checks ([#&#8203;9597](discordjs/discord.js#9597)) ([e1b6eee](discordjs/discord.js@e1b6eee))
-   Fix broken links to new documentation ([#&#8203;9563](discordjs/discord.js#9563)) ([d01e8aa](discordjs/discord.js@d01e8aa))

#### Features

-   Add ws option support for "buildIdentifyThrottler" ([#&#8203;9728](discordjs/discord.js#9728)) ([6307f81](discordjs/discord.js@6307f81))
-   **Client:** Add `guildAvailable` event ([#&#8203;9692](discordjs/discord.js#9692)) ([3c85fb2](discordjs/discord.js@3c85fb2))
-   User avatar decorations ([#&#8203;8914](discordjs/discord.js#8914)) ([8d97017](discordjs/discord.js@8d97017))
-   Add silent option to ShardingManager ([#&#8203;9506](discordjs/discord.js#9506)) ([df40dcd](discordjs/discord.js@df40dcd))
-   **EmbedBuilder:** Add `.length` ([#&#8203;8682](discordjs/discord.js#8682)) ([53c17e0](discordjs/discord.js@53c17e0))
-   Guild onboarding ([#&#8203;9120](discordjs/discord.js#9120)) ([dc73c93](discordjs/discord.js@dc73c93))
-   Add resume event in shard ([#&#8203;9650](discordjs/discord.js#9650)) ([a73d54e](discordjs/discord.js@a73d54e))
-   **presence:** Re-introduce image resolving for other platforms ([#&#8203;9637](discordjs/discord.js#9637)) ([73c2f8a](discordjs/discord.js@73c2f8a))
-   Add message to send resume event to shard ([#&#8203;9626](discordjs/discord.js#9626)) ([a873ec1](discordjs/discord.js@a873ec1))
-   Support new username system ([#&#8203;9512](discordjs/discord.js#9512)) ([1ab60f9](discordjs/discord.js@1ab60f9))
-   **GuildAuditLogsEntry#extra:** Add missing `channel` property ([#&#8203;9518](discordjs/discord.js#9518)) ([2272321](discordjs/discord.js@2272321))

#### Performance

-   **Channel:** Linear speed position getter ([#&#8203;9497](discordjs/discord.js#9497)) ([09b0382](discordjs/discord.js@09b0382))
-   **Role:** Improve `members` getter ([#&#8203;9529](discordjs/discord.js#9529)) ([37181ab](discordjs/discord.js@37181ab))

#### Refactor

-   **User:** Remove deprecation warning from tag ([#&#8203;9660](discordjs/discord.js#9660)) ([cf8012c](discordjs/discord.js@cf8012c))
-   **GuildMember:** Make `_roles` property non-enumerable ([#&#8203;9387](discordjs/discord.js#9387)) ([46167a7](discordjs/discord.js@46167a7))
-   **rest:** Switch api to fetch-like and provide strategies ([#&#8203;9416](discordjs/discord.js#9416)) ([cdaa0a3](discordjs/discord.js@cdaa0a3))
    -   **BREAKING CHANGE:** NodeJS v18+ is required when using node due to the use of global `fetch`
    -   **BREAKING CHANGE:** The raw method of REST now returns a web compatible `Respone` object.
    -   **BREAKING CHANGE:** The `parseResponse` utility method has been updated to operate on a web compatible `Response` object.
    -   **BREAKING CHANGE:** Many underlying internals have changed, some of which were exported.
    -   **BREAKING CHANGE:** `DefaultRestOptions` used to contain a default `agent`, which is now set to `null` instead.

#### Typings

-   **MessageManager:** Allow comparison of messages again ([#&#8203;9612](discordjs/discord.js#9612)) ([a48d0ef](discordjs/discord.js@a48d0ef))
-   **AutoModerationActionExecution:** Add forum channels as a possible type in `channel()` ([#&#8203;9623](discordjs/discord.js#9623)) ([d64330a](discordjs/discord.js@d64330a))
-   **ModalSubmitFields:** Components is an array ([#&#8203;9406](discordjs/discord.js#9406)) ([1cab79f](discordjs/discord.js@1cab79f))
-   Use `readonly` arrays and `const` type parameters in places ([#&#8203;9641](discordjs/discord.js#9641)) ([cd69868](discordjs/discord.js@cd69868))
-   **BaseInteraction:** `appPermissions` not `null` in guilds ([#&#8203;9601](discordjs/discord.js#9601)) ([6c2242f](discordjs/discord.js@6c2242f))

</details>

---

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---

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---

This PR has been generated by [Renovate Bot](https://github.com/renovatebot/renovate).
<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNy4wLjAiLCJ1cGRhdGVkSW5WZXIiOiIzNy4wLjAiLCJ0YXJnZXRCcmFuY2giOiJkZXZlbG9wIn0=-->

Reviewed-on: https://gitea.vylpes.xyz/RabbitLabs/vylbot-app/pulls/351
Reviewed-by: Vylpes <ethan@vylpes.com>
Co-authored-by: Renovate Bot <renovate@vylpes.com>
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