-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathobjmedia.cpp
268 lines (211 loc) · 7.22 KB
/
objmedia.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/
///////////////////////////////////////////////////////////////////////////////
// $Header: r:/t2repos/thief2/src/physics/objmedia.cpp,v 1.6 1999/03/31 17:00:10 Justin Exp $
//
// Object media stuff
//
#include <lg.h>
#include <comtools.h>
#include <appagg.h>
#include <config.h>
#include <objtype.h>
#include <wrfunc.h>
#include <phcore.h>
#include <phmods.h>
#include <phmod.h>
#include <property.h>
#include <propman.h>
#include <flowarch.h>
#include <ctagset.h>
#include <esnd.h>
#include <psndapi.h>
#include <objpos.h>
#include <playrobj.h>
#include <plyrmode.h>
#include <phmedtr.h>
#include <media.h>
#include <objmedia.h>
#include <mprintf.h>
// Must be last header
#include <dbmem.h>
////////////////////////////////////////
static int g_MediaAmbHandle = -1;
static const char *g_MediaAmbWater = "underwat";
void ObjMediaTrans(ObjID objID, int cellID, eMediaState old_medium, eMediaState new_medium)
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf("[%d] Media Trans (%d -> %d)\n", objID, old_medium, new_medium);
#endif
// Get the new flow obj
AutoAppIPtr_(PropertyManager, pPropMan);
IFlowGroupProperty *pFlowProp = (IFlowGroupProperty *)pPropMan->GetPropertyNamed(PROP_FLOW_GROUP_NAME);
ObjID flow_arch;
if (cellID != CELL_INVALID)
flow_arch = pFlowProp->GetObj(WR_CELL(cellID)->motion_index);
else
flow_arch = OBJ_NULL;
// Get the object's velocity
mxs_vector velocity;
cPhysModel *pModel = g_PhysModels.Get(objID);
if (pModel)
velocity = pModel->GetVelocity();
else
mx_zero_vec(&velocity);
if (PlayerObjectExists() && (objID == PlayerObject()))
{
// Surfacing
if ((old_medium == kMS_Liquid_Submerged) && (new_medium != kMS_Liquid_Submerged))
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" surfacing\n");
#endif
// stop underwater sample
if (g_MediaAmbHandle != -1)
{
SoundHalt(g_MediaAmbHandle);
g_MediaAmbHandle = -1;
}
// surfacing schema
cTagSet SoundEvent("Event MediaTrans");
SoundEvent.Add(cTag("MedTransDir", "Exit"));
SoundEvent.Add(cTag("MediaLevel", "Head"));
ESndPlayLoc(&SoundEvent, objID, flow_arch, &ObjPosGet(objID)->loc.vec);
}
// Submerging
if ((old_medium != kMS_Liquid_Submerged) && (new_medium == kMS_Liquid_Submerged))
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" submerging\n");
#endif
// play underwater sample
sfx_parm loop_parm = { 64, SFXFLG_LOOP, 0, 0, 0, -2000, 0, 0, 0, 0, NULL, NULL };
if (g_MediaAmbHandle != -1)
SoundHalt(g_MediaAmbHandle);
g_MediaAmbHandle = GenerateSound(g_MediaAmbWater, &loop_parm);
// submerging schema
cTagSet SoundEvent("Event MediaTrans");
SoundEvent.Add(cTag("MedTransDir", "Enter"));
SoundEvent.Add(cTag("MediaLevel", "Head"));
ESndPlayLoc(&SoundEvent, objID, flow_arch, &ObjPosGet(objID)->loc.vec);
}
// Body entering water
if (((new_medium == kMS_Liquid_Submerged) || (new_medium == kMS_Liquid_Wading)) &&
((old_medium == kMS_Liquid_Standing) || (old_medium == kMS_Air)))
{
// play body splash if velocity high enough
if (velocity.z < -5.0)
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" body entering water\n");
#endif
cTagSet SoundEvent("Event MediaTrans");
SoundEvent.Add(cTag("MedTransDir", "Enter"));
SoundEvent.Add(cTag("MediaLevel", "Body"));
ESndPlayLoc(&SoundEvent, objID, flow_arch, &ObjPosGet(objID)->loc.vec);
}
g_pPlayerMode->SetMode(kPM_Swim);
}
// Body exiting water
if (((new_medium == kMS_Liquid_Standing) || (new_medium == kMS_Air)) &&
((old_medium == kMS_Liquid_Submerged) || (old_medium == kMS_Liquid_Wading)))
{
if (velocity.z > 5.0)
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" body exiting water\n");
#endif
// play out of water schema
cTagSet SoundEvent("Event MediaTrans");
SoundEvent.Add(cTag("MedTransDir", "Exit"));
SoundEvent.Add(cTag("MediaLevel", "Body"));
ESndPlayLoc(&SoundEvent, objID, flow_arch, &ObjPosGet(objID)->loc.vec);
}
g_pPlayerMode->SetMode(kPM_Stand);
}
// Foot entering water
if (((new_medium == kMS_Liquid_Standing) || (new_medium == kMS_Liquid_Wading) ||
(new_medium == kMS_Liquid_Submerged)) &&
(old_medium == kMS_Air))
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" foot entering water\n");
#endif
// play foot hitting water schema if velocity high enough
if (velocity.z < -5.0)
{
cTagSet SoundEvent("Event MediaTrans");
SoundEvent.Add(cTag("MedTransDir", "Enter"));
SoundEvent.Add(cTag("MediaLevel", "Foot"));
ESndPlayLoc(&SoundEvent, objID, flow_arch, &ObjPosGet(objID)->loc.vec);
}
}
}
else
{
if ((old_medium == kMS_Liquid_Submerged) && (new_medium == kMS_Air))
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" obj exits water\n");
#endif
// @TBD: do we want an emerge sound for objects?
}
if ((old_medium == kMS_Air) && (new_medium == kMS_Liquid_Submerged))
{
#ifndef SHIP
if (config_is_defined("MediaSpew"))
mprintf(" obj enters water\n");
#endif
if (velocity.z < - 5.0)
{
cTagSet SoundEvent("Event MediaTrans");
SoundEvent.Add(cTag("MedTransDir", "Enter"));
ESndPlayLoc(&SoundEvent, objID, flow_arch, &ObjPosGet(objID)->loc.vec);
}
}
}
sPhysMediaEvent event = { objID, cellID, old_medium, new_medium };
PhysSendMediaEvent(&event);
}
////////////////////////////////////////
int ObjMediumToPortalMedium(eMediaState obj_medium)
{
switch (obj_medium)
{
case kMS_Air:
return MEDIA_AIR;
case kMS_Liquid_Submerged:
return MEDIA_WATER;
case kMS_Invalid:
return MEDIA_SOLID;
case kMS_Liquid_Standing:
case kMS_Liquid_Wading:
default:
return MEDIA_AIR;
}
}
////////////////////////////////////////
eMediaState PortalMediumToObjMedium(int portal_medium)
{
switch (portal_medium)
{
case MEDIA_AIR:
return kMS_Air;
case MEDIA_WATER:
return kMS_Liquid_Submerged;
case MEDIA_SOLID:
case NO_MEDIUM:
default:
return kMS_Invalid;
}
}
////////////////////////////////////////