-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathaiactmot.cpp
133 lines (110 loc) · 2.97 KB
/
aiactmot.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/
///////////////////////////////////////////////////////////////////////////////
// $Header: r:/t2repos/thief2/src/ai/aiactmot.cpp,v 1.9 2000/02/11 18:27:15 bfarquha Exp $
//
//
// #define PROFILE_ON 1
#include <aiapimov.h>
#include <aiactmot.h>
// Must be last header
#include <dbmem.h>
///////////////////////////////////////////////////////////////////////////////
//
// CLASS: cAIMotionAction
//
cAIMotionAction::~cAIMotionAction()
{
}
///////////////////////////////////////
//
// Update the action. Note that a movement action never "succeeds," but may
// fail and is interruptable
//
DECLARE_TIMER(AI_AIMTA_U, Average);
STDMETHODIMP_(eAIResult) cAIMotionAction::Update()
{
if (!m_pEnactor)
{
Warning(("No movement enactor for motion action from AI %d\n", m_pAIState->GetID()));
result = kAIR_Fail;
return result;
}
// If we haven't already resolved...
if (AIInProgress(result))
{
AUTO_TIMER(AI_AIMTA_U);
cStr descStr;
switch (m_pEnactor->GetStatus())
{
case kAIME_Idle:
{
if (Started())
{
result = kAIR_Success;
break;
}
// else fall through...
}
case kAIME_ActiveInterrupt:
{
result = kAIR_NoResultSwitch;
m_MinInterrupt.Reset();
break;
}
case kAIME_ActiveBusy:
{
if (!m_MinInterrupt.Expired())
result = kAIR_NoResult;
else
{
result = kAIR_NoResultSwitch;
m_MinInterrupt.Reset();
}
break;
}
default:
{
result = kAIR_Fail;
Describe(&descStr);
Warning(("Action failed: %s\n", descStr.operator const char *()));
}
}
if (AIInProgress(result) && m_Timeout.Expired())
{
Describe(&descStr);
Warning(("Motion action timed out! %s\n", descStr.operator const char *()));
result = kAIR_Fail;
m_Timeout.Reset();
}
}
return result;
}
///////////////////////////////////////
//
// Enact the action.
//
DECLARE_TIMER(AI_AIMTA_E, Average);
STDMETHODIMP_(eAIResult) cAIMotionAction::Enact(ulong deltaTime)
{
AUTO_TIMER(AI_AIMTA_E);
if (!m_pEnactor)
{
Warning(("No movement enactor for motion action from AI %d\n", m_pAIState->GetID()));
result = kAIR_Fail;
return result;
}
if (!Started())
{
m_MinInterrupt.Reset();
m_Timeout.Reset();
}
if (FAILED(m_pEnactor->EnactAction(this, deltaTime)))
result = kAIR_Fail;
if (!Started())
SetStarted(TRUE);
return result;
}
///////////////////////////////////////////////////////////////////////////////