This repository contain a variety of examples showing how to use Physic components in Unity such as joints, rigidbodies, and capsule colliders with Oculus Integration Hand Tracking capsules.
| Scenes | |
|---|---|
| Buttons.unity | Buttons.unity |
| CubesAndBalls.unity | CubesAndBalls.unity |
| HandTrackingWithHingeJoints.unity | HandTrackingWithHingeJoints.unity |