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For anything that should be "above" dialogic, refer to Canvas Layers, see this: https://docs.dialogic.pro/faq.html#i-cannot-see-or-press-my-buttons |
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Hi, I am using Godot 4.2 and Dialogic version alpha 14.
I am trying to have on my scene a clickable sprite2D (I was planning to use a 2d area for the mouse button input, showing a new panel over Dialogic timelines and everything else), while Godot timelines are running. But I do not understand Dialogic 2 enough to do it. Can anybody give me advice?
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