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i think that it should be possible, one the top of my head, you could maybe create your own event for a timed choice that communicates with the choice subsystem. when the event starts it would tell the subsystem about the choices that can be made. it would also start a timer that when expired will automatically select one of the possible choices or a fallback option. you might have to roll your own version of the choice subsystem, but whoever way, i would recommend you look at subsystem_choices.gd. |
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Hi there! I recently started working with Dialogic and it's great! I have a question though: is it possible to add timed responses/options? I mean different options the player can choose during a few seconds. If the player does not choose any option in the given time, the conversation moves on
Thank you!
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