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Update .gitignore to account for UE generated files #21

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2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -46,3 +46,5 @@ Network Trash Folder
Temporary Items
.apdisk
Archive/SimplexNoise_UE4.18.3.zip
Binaries
Intermediate
52 changes: 28 additions & 24 deletions SimplexNoise.uplugin
Original file line number Diff line number Diff line change
@@ -1,25 +1,29 @@
{
"PluginFileVersion" : 1,

"FriendlyName" : "Simplex Noise",
"Version" : 1,
"VersionName" : "1.2.0",
"CreatedBy" : "DevDad",
"CreatedByURL" : "https://art-and-code.com/",
"EngineVersion":"4.25",
"Description" : "SimplexNoise Blueprint Library to use in Unreal Engine 4",
"Category" : "ArtAndCodeSuite.SimplexNoise",
"EnabledByDefault" : true,

"Modules" :
[
{
"Name" : "SimplexNoise",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault",
"WhitelistPlatforms" : [ "Win64", "Win32", "Mac", "Linux" ]
},


]
}
"FileVersion": 3,
"FriendlyName": "Simplex Noise",
"Version": 1,
"VersionName": "1.2.0",
"CreatedBy": "DevDad",
"CreatedByURL": "https://art-and-code.com/",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"Description": "SimplexNoise Blueprint Library to use in Unreal Engine 4",
"Category": "ArtAndCodeSuite.SimplexNoise",
"EnabledByDefault": true,
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "SimplexNoise",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Win64",
"Mac",
"Linux"
]
}
]
}
8 changes: 4 additions & 4 deletions Source/SimplexNoise/Public/SimplexNoiseBPLibrary.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,11 +28,11 @@ I only request that you mention me in the credits for your game in the way that
struct FPoint {
GENERATED_BODY()
UPROPERTY()
float x;
float x = 0;
UPROPERTY()
float y;
float y = 0;
UPROPERTY()
float z;
float z = 0;
};


Expand All @@ -49,7 +49,7 @@ I only request that you mention me in the credits for your game in the way that
UPROPERTY()
FPoint point[8];
UPROPERTY()
float val[8];
float val[8] = {0, 0, 0, 0, 0, 0, 0, 0};
};

UCLASS()
Expand Down