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source.txt
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-- animationEngine 6.0.1
-- ©2005 - 2015 derbrill IT service. To get in touch contact info@derbrill.de
-- This stack was written by Malte Pfaff-Brill with the help of quite a few people
-- No rocket sience involved, however many books read any a lot of work went into
-- this stack.
-- Licensing terms:
-- These scripts are licensed to you if you agree to be bound to one of the following
-- License types at your choice.
-- 1) GPL 3
-- You may use animationEngine as FREE Software as outlined in the terms of the GPL3 or any
-- higher version of the GPL as found here: http://www.gnu.org/licenses/gpl-3.0.html
-- 2) Commercial license:
-- If you do not want to disclose the sources of your application you have the option to purchase a commercial license
-- by paying a fee. You can buy a commercial license from the runrev marketplace. At the time of the writing of this document
-- this can be done following this link: http://www.runrev.com/store/
-- You are paying a license fee for the major version of animationEngine. If you are licensing animationEngine 6.0, you will be
-- able to use all upgrades that carry the same major version number (in this case 6.x). Once the switch is made to a version
-- 7.x of the library, you will need to upgrade your license to use the latest version. However, of course you may continue to use
-- any version of the library you currently have licensed, without needing to purchase an upgrade.
-- Such a commercial license releases you from the requirements of the copyleft GPL license, which include: distribution of all
-- source code, including your own product; licensing of your own product under the GPL license; prominent mention of the
-- derbrill copyright and the GPL license; and disclosure of modifications to the library.
-- Code Contributions
-- If you want to contribute to animationEngines codebase and want your changes to be accepted into the main trunc,
-- you will have to accept our open source contribution agreement as found here: http://www.derbrill.de/osca.pdf
global animationEngineCurrentStackName
local sAELockMorph,sAEMorphing
local sAELockMorphGradientRamp,sAEMorphGradientRamp
local sAELockRotateGroup,sAERotateGroup
--> global stuff
on releaseStack
set the hilite of btn "useME" of me to false
end releaseStack
on libraryStack
if the short name of the target is not the short name of me then pass librarystack
if "dev" is in the environment and the version<5 then
answer "Sorry, this version of animationEngine requires a Livecode 5.0 or higher engine."
stop using me
exit librarystack
end if
aeResetFrameRate
end libraryStack
on aeWhatAmI
put me&cr&"mode:"&&the mode of stack animationEngineCurrentStackName&cr&"style:"&&the style of stack animationEngineCurrentStackName&cr&"decorations:"&&the decorations of stack animationEngineCurrentStackName&cr&"path:"&&the effective filename of stack animationEngineCurrentStackName
end aeWhatAmI
--> constrain handlers
on touchStart pID
try
if the constrainRectangular of the target is not empty then
set the uConstrainID of the target to pID
send "constrainRectangularInit" to the target
end if
if the constrainElliptical of the target is not empty then
set the uAllowConstrainDrag of the target to true
set the uConstrainID of the target to pID
send "constrainEllipticalInit" to the target
end if
if the constrainCircular of the target is not empty then
set the uAllowConstrainDrag of the target to true
set the uConstrainID of the target to pID
send "constrainCircularInit" to the target
end if
if the constrainLinear of the target is not empty then
set the uAllowConstrainDrag of the target to the mouseloc
set the uConstrainID of the target to pID
send "constrainLinearInit" to the target
end if
pass touchStart
catch theError
return "Error: "&theError
end try
end touchStart
on mouseDown
if the environment = "mobile" then pass mouseDown
try
if the constrainRectangular of the target is not empty then
set the uAllowConstrainDrag of the target to the mouseh - item 1 of loc of target,the mousev - item 2 of loc of the target
send "constrainRectangularInit" to the target
end if
if the constrainElliptical of the target is not empty then
set the uAllowConstrainDrag of the target to true
send "constrainEllipticalInit" to the target
end if
if the constrainCircular of the target is not empty then
set the uAllowConstrainDrag of the target to true
send "constrainCircularInit" to the target
end if
if the constrainLinear of the target is not empty then
set the uAllowConstrainDrag of the target to the mouseloc
send "constrainLinearInit" to the target
end if
pass mouseDown
catch theError
return "Error: "&theError
end try
end mouseDown
on touchMove pID,x,y
if the constrainRectangular of the target is not empty then
if the uConstrainID of the target = pID and the uAllowConstrainDrag of the target is empty then
set the uAllowConstrainDrag of the target to x - item 1 of loc of target, y - item 2 of loc of the target
end if
send "constrainRectangularInit" to the target
end if
if the uAllowConstrainDrag of the target is not empty then
send "aeConstrainHandler" && x&","&y &"," &pID to the target
end if
end touchMove
on mouseMove x,y
if the environment = "mobile" then pass mouseMove
if the uAllowConstrainDrag of the target is not empty then
send "aeConstrainHandler" && x&","&y to the target
end if
pass mouseMove
end mouseMove
on aeConstrainHandler x,y,pID
local allowDragOnLine,isAngle,radiusX,radiusY
local theAngle,x1,x2,y1,TX,TY
local y2
if the constrainRectangular of the target is not empty then
if the uAllowConstrainDrag of the target is empty then exit aeConstrainHandler
if pID = the uConstrainID of the target then
set the loc of the target to min(max(x - item 1 of the uAllowConstrainDrag of the target,item 1 of the constrainRectangular of the target+(the width of the target/2)),item 3 of the constrainRectangular of the target - (the width of the target/2)),min(max(y - item 2 of the uAllowConstraindrag of the target,item 2 of the constrainRectangular of the target +(the height of the target/2)),item 4 of the constrainRectangular of the target-(the height of the target/2))
send "constrainRectangularCallBack" to the target
end if
end if
if the constrainElliptical of the target is not empty then
if the uAllowConstrainDrag of the target is empty then exit aeConstrainHandler
if pID = the uConstrainID of the target then
put item 1 of the constrainElliptical of the target into tx
put item 2 of the constrainElliptical of the target into ty
put item 3 of the constrainElliptical of the target into radiusX
put item 4 of the constrainElliptical of the target into radiusY
put findAngleX(tx,ty,x,y) into isAngle
put atan(radiusX/radiusY * tan (isAngle*pi/180))*180/pi into theAngle
if isAngle > 90 and isAngle <= 270 then
add 180 to theAngle
end if
set the loc of the target to pointOnEllipse(tx,ty,theAngle,radiusX,radiusY)
send "constrainEllipticalCallBack" to the target
end if
end if
if the constrainCircular of the target is not empty then
if the uAllowConstrainDrag of the target is empty then exit aeConstrainHandler
if pID = the uConstrainID of the target then
put item 1 of the constrainCircular of the target into tX
put item 2 of the constrainCircular of the target into tY
put item 3 of the constrainCircular of the target into radiusX
set the loc of the target to pointOnCircle(tx,ty,findangleX(tx,ty,x,y),radiusX)
send "constrainCircularCallBack" to the target
end if
end if
if the constrainLinear of the target is not empty then
if the uAllowConstrainDrag of the target is empty then exit aeConstrainHandler
if pID = the uConstrainID of the target then
if item 1 of the constrainLinear of the target<item 3 of the constrainLinear of the target then
put item 1 of the constrainLinear of the target into x1
put item 2 of the constrainLinear of the target into y1
put item 3 of the constrainLinear of the target into x2
put item 4 of the constrainLinear of the target into y2
else
put item 3 of the constrainLinear of the target into x1
put item 4 of the constrainLinear of the target into y1
put item 1 of the constrainLinear of the target into x2
put item 2 of the constrainLinear of the target into y2
end if
put closestpointOnLine(x1,y1,x2,y2,x,y) into allowDragOnLine
put round(item 1 of allowDragOnLine) into item 1 of allowDragOnLine
put round(item 2 of allowDragOnLine) into item 2 of allowDragOnLine
if circleLineSegmentCollide(x1,y1,x2,y2,allowDragOnLine,1)=false then
if distance(x,y,x1,y1)<distance(x,y,x2,y2) then
set the loc of the target to x1,y1
else
set the loc of the target to x2,y2
end if
else
set the loc of the target to allowDragOnLine
end if
send "constrainLinearCallBack" to the target
end if
end if
end aeConstrainHandler
on mouseUp
if the constrainRectangular of the target is not empty then
set the uAllowConstrainDrag of the target to empty
send "constrainRectangularExit" to the target
end if
if the constrainLinear of the target is not empty then
set the uAllowConstrainDrag of the target to empty
send "constrainLinearExit" to the target
end if
if the constrainCircular of the target is not empty then
set the uAllowConstrainDrag of the target to empty
send "constrainCircularExit" to the target
end if
if the constrainElliptical of the target is not empty then
set the uAllowConstrainDrag of the target to empty
send "constrainEllipticalExit" to the target
end if
pass mouseUp
end mouseUp
on mouseRelease
send "aeDragRelease" to the target
pass mouseRelease
end mouseRelease
on touchRelease
if the uAllowConstrainDrag of the target is not empty then send "aeDragRelease" to the target
end touchRelease
on aeDragRelease
if the constrainRectangular of the target is not empty then
set the uAllowConstrainDrag of the target to empty
set the uConstrainID of the target to empty
send "constrainRectangularExit" to the target
end if
if the constrainLinear of the target is not empty then
set the uAllowConstrainDrag of the target to empty
set the uConstrainID of the target to empty
send "constrainLinearExit" to the target
end if
if the constrainCircular of the target is not empty then
set the uAllowConstrainDrag of the target to empty
set the uConstrainID of the target to empty
send "constrainCircularExit" to the target
end if
if the constrainElliptical of the target is not empty then
set the uAllowConstrainDrag of the target to empty
set the uConstrainID of the target to empty
send "constrainEllipticalExit" to the target
end if
end aeDragRelease
on touchEnd
if the uAllowConstrainDrag of the target is not empty then send "aeDragRelease" to the target
end touchEnd
--> aeinfos
function animationEngineInfo
local animationEngineInfo
try
--assemble info text
put "You are using animationEngine "&animationEngineVersion()&" " into animationEngineInfo
put "built "&animationEngineDate()&" by derbrill Multimedia"&cr after animationEngineInfo
put "type animationEngineInfo for details on usage" after animationEngineInfo
return animationEngineInfo
catch theError
return "error: "&theError
end try
end animationEngineInfo
function animationEngineVersion
try
--which version is animationEngine?
return the versionnumber of stack animationEngineCurrentStackName
catch theError
return "error: "&theError
end try
end animationEngineVersion
function animationEngineDate
try
--which creation date?
return the CreationDate of stack animationEngineCurrentStackName
catch theerror
return "error: "&theError
end try
end animationEngineDate
--> aspect ratio
function aspectRatio isWidth,isHeight
try
--return the width-to-height ratio
if isWidth is not a number or isHeight is not a number then
return "Error: Both parameters must be numbers!"
end if
return isWidth/isHeight
catch theerror
return "error: "&theError
end try
end aspectRatio
-- toDo update to pass a control reference!!!
-- Der blöde Mist funktioniert nicht recht.
-- Irgendwie ist der ganze aspectResize Kram nicht das was ich mir vorgestellt habe.
function aspectResize
local i,isBottom,isLeft,isRectRatio
local isRight,isTargetRatio,isTop,theValue
try
--assemble one string from parameters
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
--check syntax
if the number of items of theValue<>4 then
return "Error: Syntax is aspectResize(left,top,right,bottom)"
exit aspectResize
end if
--check syntax
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers"
exit aspectResize
exit repeat
end if
end repeat
--split rectangle into 4 single values
put item 1 of theValue into isLeft
put item 2 of theValue into isTop
put item 3 of theValue into isRight
put item 4 of theValue into isBottom
--if it isn´t already set
--set the custom property holding the width-to-height ratio
--to avoid rounding errors later
if the aspectResize["ratio"] of the target is empty then
set the aspectResize["ratio"] of the target to aspectRatio(the width of the target,the height of the target)
end if
--get width-to-height ratio of the target and the rectangle
put the aspectResize["ratio"] of the target into isTargetRatio
put aspectRatio(isRight-isLeft,isBottom-isTop) into isRectRatio
--equal!
if isTargetRatio=isRectRatio then
return isRight-isLeft,isBottom-isTop
else
--not equal,target ratio is bigger/target is heigher
if isRectRatio<isTargetRatio then
return (isRight-isLeft),(isRight-isLeft)/isTargetRatio
else
--not equal, target ratio is smaller/target is broader
return (isBottom-isTop)*istargetRatio,isbottom-isTop
end if
end if
catch theerror
return "error: "&theError
end try
end aspectResize
--> collision detection
function circleCollide
local i,theValue,threshold,x1
local x2,y1,y2
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
--check syntax
if the number of items of theValue<>5 then
return "Error: Syntax is circleCollide(x1,y1,x2,y2,threshold)"
exit circleCollide
end if
--check syntax
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit circleCollide
exit repeat
end if
end repeat
put item 1 of theValue into x1
put item 2 of theValue into y1
put item 3 of theValue into x2
put item 4 of theValue into y2
put item 5 of theValue into threshold
if distance(x1,y1,x2,y2)<threshold then
return true
else
return false
end if
catch theerror
return "error: "&theError
end try
end circleCollide
function circleLineSegmentCollide
local i,intersectionPointX,intersectionPointY,radius
local theValue,u,x1,x2
local x3,y1,y2,y3
try
--assemble one string from parameters
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
--check syntax
if the number of items of theValue<>7 then
return "Error: Syntax is circleLineSegmentCollide(x1,y1,x2,y2,x3,y3,radius)"
exit circleLineSegmentCollide
end if
--check syntax
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit circleLineSegmentCollide
exit repeat
end if
end repeat
put item 1 of theValue into x1
put item 2 of thevalue into y1
put item 3 of theValue into x2
put item 4 of thevalue into y2
put item 5 of theValue into x3
put item 6 of thevalue into y3
put item 7 of theValue into radius
put ((x3-x1)*(x2-x1)+(y3-y1)*(y2-y1))/((x2 - x1)^2 + (y2 - y1)^2) into u
put x1+u*(x2-x1) into intersectionPointX
put y1+u*(y2-y1) into intersectionPointY
if u<1 and u>0 then
if distance(intersectionPointX,intersectionPointY,x3,y3)<radius then
return "true"
else
return "false"
end if
else
if distance(x1,y1,x3,y3)>radius and distance(x2,y2,x3,y3)>radius then
return "false"
else
return "true"
end if
end if
catch theerror
return "error: "&theError
end try
end circleLineSegmentCollide
--> closest points
function closestpointOnLine
local closestPointX,closestPointY,i,theValue
local u,x1,x2,x3
local y1,y2,y3
try
--assemble one string from parameters
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
--check syntax
if the number of items of theValue<>6 then
return "Error: Syntax is closestpointOnLine(x1,y1,x2,y2,x3,y3)"
exit closestPointOnLine
end if
--check syntax
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit closestpointOnLine
exit repeat
end if
end repeat
put item 1 of theValue into x1
put item 2 of thevalue into y1
put item 3 of theValue into x2
put item 4 of thevalue into y2
put item 5 of theValue into x3
put item 6 of thevalue into y3
if ((x2 - x1)^2 + (y2 - y1)^2)<>0 then
put ((x3-x1)*(x2-x1)+(y3-y1)*(y2-y1))/((x2 - x1)^2 + (y2 - y1)^2) into u
put x1+u*(x2-x1) into closestPointX
put y1+u*(y2-y1) into closestPointY
return closestPointX,closestPointY
else
return x1,y1
end if
catch theerror
return "error: "&theError
end try
end closestPointOnLine
--> basic geometry
function getSlope
local i,theValue,xEnd,xStart
local yEnd,yStart
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit getSlope
exit repeat
end if
end repeat
put item 1 of theValue into xStart
put item 2 of theValue into yStart
put item 3 of theValue into xEnd
put item 4 of theValue into yEnd
if xEnd-xStart<>0 then
return (yEnd-yStart)/(xEnd-xStart)
else
return "y"
end if
catch theerror
return "error: "&theError
end try
end getSlope
function distance
-- Unglaublich wie viel code man schreibt nur um die Parameter zu checken. Wär chic das schlauer zu regeln...
local adjacentLeg,hypotenuse,i,oppositeLeg
local theValue,x1,x2,y1
local y2
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit distance
exit repeat
end if
end repeat
put item 1 of theValue into x1
put item 2 of theValue into y1
put item 3 of theValue into x2
put item 4 of theValue into y2
if y2 is empty then
return "Error: Syntax is distance(x1,y1,x2,y2)"&cr&theValue
end if
put x1-x2 into oppositeLeg
put y1-y2 into adjacentLeg
put round(sqrt (oppositeLeg^2+adjacentLeg^2)) into hypotenuse
return hypotenuse
catch theerror
return "error: "&theError
end try
end distance
function findAngle
local adjacentLeg,alpha,foundAngle,i
local oppositeLeg,theValue,x1,x2
local y1,y2
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit findAngle
exit repeat
end if
end repeat
put item 1 of theValue into x1
put item 2 of theValue into y1
put item 3 of theValue into x2
put item 4 of theValue into y2
put abs(x1-x2) into oppositeLeg
put abs(y1-y2) into adjacentLeg
if adjacentLeg<>0 then
put atan(oppositeleg/adjacentLeg) into alpha
put alpha*180/pi into alpha
else
put 90 into alpha
end if
switch
case x1<=x2 and y1>=y2
put alpha into foundAngle
break
case x1<=x2 and y1<=y2
put 180-alpha into foundAngle
break
case x1>=x2 and y1<=y2
put 180+alpha into foundAngle
break
case x1>=x2 and y1>=y2
put 360-alpha into foundAngle
break
end switch
return round(foundangle)
catch theerror
return "error: "&theError
end try
end findAngle
function findPreciseAngle
--grrrrrr Das hätte ich mal von Anfang an so machen sollen... Solln die User doch selber runden.
local adjacentLeg,alpha,foundAngle,i
local oppositeLeg,theValue,x1,x2
local y1,y2
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit findPreciseAngle
exit repeat
end if
end repeat
put item 1 of theValue into x1
put item 2 of theValue into y1
put item 3 of theValue into x2
put item 4 of theValue into y2
put abs(x1-x2) into oppositeLeg
put abs(y1-y2) into adjacentLeg
if adjacentLeg<>0 then
put atan(oppositeleg/adjacentLeg) into alpha
put alpha*180/pi into alpha
else
put 90 into alpha
end if
switch
case x1<=x2 and y1>=y2
put alpha into foundAngle
break
case x1<=x2 and y1<=y2
put 180-alpha into foundAngle
break
case x1>=x2 and y1<=y2
put 180+alpha into foundAngle
break
case x1>=x2 and y1>=y2
put 360-alpha into foundAngle
break
end switch
return foundangle
catch theerror
return "error: "&theError
end try
end findPreciseAngle
function findPreciseAngleX
local foundAngle,i,theValue
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit findPreciseAngleX
exit repeat
end if
end repeat
put findPreciseAngle(theValue)-90 into foundAngle
if foundAngle<0 then put 360+foundAngle into foundAngle
return foundangle
catch theerror
return "error: "&theError
end try
end findPreciseAngleX
function findAngleX
local foundAngle,i,theValue
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit findAngleX
exit repeat
end if
end repeat
put findAngle(theValue)-90 into foundAngle
if foundAngle<0 then put 360+foundAngle into foundAngle
return foundangle
catch theerror
return "error: "&theError
end try
end findAngleX
function findAngleY
local foundAngle,i,theValue
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit findAngleY
exit repeat
end if
end repeat
put findAngle(theValue) into foundAngle
return foundangle
catch theerror
return "error: "&theError
end try
end findAngleY
function findAngle2
local foundAngle,i,theValue
try
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit findAngle2
exit repeat
end if
end repeat
-- fix in 2.0
--put findAngle(theValue)-90+item 5 of theValue into foundAngle
put findAngle(theValue)-90-item 5 of theValue into foundAngle
-- end fix
if foundAngle<0 then put 360+foundAngle into foundAngle
if foundAngle>360 then put foundAngle mod 360 into foundAngle
return foundangle
catch theerror
return "error: "&theError
end try
end findAngle2
function intersectRect
local bottom1,bottom2,i,left1
local left2,right1,right2,s1
local s3,theValue,top1,top2
try
--assemble one string from parameters
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
--check syntax: are there 8 items of theValue?
if the number of items of theValue<>8 then
return "Error: Syntax is aspectResize(left1,top1,right1,bottom1,left2,top2,right2,bottom2)"
exit intersectRect
end if
--check: syntax are all 8 items of theValue numbers?
repeat with i=1 to the number of items of theValue
if item i of theValue is not a number then
return "Error: All Parameters must be numbers!"
exit intersectRect
exit repeat
end if
end repeat
--ok: Split theValue
put item 1 of theValue into left1
put item 2 of theValue into top1
put item 3 of theValue into right1
put item 4 of theValue into bottom1
put item 5 of theValue into left2
put item 6 of theValue into top2
put item 7 of theValue into right2
put item 8 of theValue into bottom2
--rectangles dont intersect
if left2>right1 then
return false
end if
if right2<left1 then
return false
end if
--they intersect... now calulate the new rectangle.
--s1 is the topleft, s3 the botright
--is rectangle 2 within rectangle 1?
if left1<=left2 and right1>=right2 and top1<=top2 and bottom1>=bottom2 then
put left2,top2 into s1
put right2,bottom2 into s3
return s1,s3
end if
--is rectangle 1 within rectangle 2?
if left2<left1 and right2>right1 and top2<top1 and bottom2>bottom1 then
put left1,top1 into s1
put right1,bottom1 into s3
return s1,s3
end if
--the following needs to be cleared up...
if top1<=top2 and bottom1>=top2 then
if right2<=right1 then
if left1<left2 then
put left2,top2 into s1
put right2,bottom1 into s3
else
if bottom1<bottom2 then
put left1,top2 into s1
put right2,bottom1 into s3
else
if top2<top1 then
put left2,top1 into s1
put right2,bottom2 into s3
else
put left1,top2 into s1
put right2,bottom2 into s3
end if
end if
end if
else
if left1<left2 then
if bottom1<bottom2 then
put left2,top2 into s1
put right1,bottom1 into s3
else
if top2>=top1 then
put left2,top2 into s1
put right1,bottom2 into s3
else
put left2,top2 into s1
put right2,bottom1 into s3
return s1,s3
end if
end if
else
if right2<right1 then
put left2,top1 into s1
put right1,bottom1 into s3
else
if bottom1<=bottom2 then
put left1,top2 into s1
put right1,bottom1 into s3
else
put left1,top2 into s1
put right1,bottom2 into s3
end if
end if
end if
end if
return s1,s3
end if
if top1>top2 and bottom2>top1 then
if right2<=right1 then
if left1<left2 then
if bottom2<bottom1 then
put left2,top1 into s1
put right2,bottom2 into s3
else
put left2,top1 into s1
put right2,bottom1 into s3
end if
else
if bottom1>bottom2 then
put left1,top1 into s1
put right2,bottom2 into s3
else
put left1,top1 into s1
put right2,bottom1 into s3
end if
end if
else
if left1<left2 then
if bottom1>bottom2 then
put left2,top1 into s1
put right1,bottom2 into s3
else
put left2,top1 into s1
put right1,bottom1 into s3
end if
else
put left1,top1 into s1
put right1,bottom2 into s3
end if
end if
return s1,s3
else
return false
end if
catch theerror
return "error: "&theError
end try
end intersectRect
function maskComparePoints
local abc,b1,b2,bottom1
local bottom2,e1,e2,i
local left1,left2,right1,right2
local s1,s2,t1,t2
local theValue,top1,top2
try
--assemble one string from parameters
repeat with i=1 to paramcount()
if i<paramcount() then
put param(i)&"," after theValue
else
put param(i) after theValue
end if
end repeat
--check syntax: are there 8 items of theValue?
if the number of items of theValue<>8 then
return "Error: Syntax is maskComparePoints(left1,top1,right1,bottom1,left2,top2,right2,bottom2)"
exit maskComparePoints
end if