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README.md

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@@ -41,7 +41,7 @@ This is meant for people who already have some knowledge of a shading language,
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This is not the ultimate solution, it aims at saving **~50% of the work**. The extra time that might be required to tweak the output is made up by the less verbosity of python compared to C-like code.
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Nonetheless the output is valid shader code and with some attention complex and valid shaders can be written and compiled directly.
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## Socumentation
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## Documentation
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`pysl.py` is contained inside the root directory, all it really does is call `pysl/pyslc.py`.
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```ruby
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usage: pysl.py [-h] [-ohlsl5 OHLSL5] [-oglsl45 OGLSL45] [-ojson OJSON]

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