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Merged
merged 28 commits into from
Mar 19, 2025
Merged

release: 2025-03-18 #3619

merged 28 commits into from
Mar 19, 2025

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github-actions[bot]
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🚀 Automated release PR

QThund and others added 28 commits March 13, 2025 09:21
…3572)

The padding messages were being considered as unread messages.
Additionally, now the conversation is set as read in the beginning.
Now the NEW line is not shown either in a corner case
* re-worked by blocking chat on the loading screen

* minor correction

* add additional check for commands in chat

* fixed issue with duplication in chat (double subscription)
* Fix launching the launcher on Windows

* fix: launching launcher on mac

* fix: correctly call native system command

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Co-authored-by: Miha Krajnc <miha.krajnc@decentraland.org>
# Pull Request Description
Fix #3424

Camera switching was not handled properly from InWorld Camera to VirtualCamera of AvatarCameraArea of SDK scene.

## What does this PR change?

### Test Steps
1. Go to salad slash and press the play button  (`/goto 17,-114`) 
2. Enable the camera during the sync (`press C`)
3. Verify that the game starts and camera will be transitioned to the FirstPerson mode for the minigame
4. Verify that you cannot change camera (via C or V buttons)
5. Teleport using the map to dollhouse or to another mini-game
6. Verify everything loads correctly
7. Additionally verify that turning InWorld Camera on/off works correctly from FirstPerson/ThirdPerson/Drone camera modes
* moved Scripts folder into Infrastructure folder

* keyword for another material

* fixed pathes to material assets in failing tests
* Introduce Analytics connected to WRs and Promises

* Tiem To Allow dimension

* Add Fill Rate
* fixed GLTFData not being disposed of correctly; Introduced cache cleaner call on LSD scene reload

* fogot to commit DynamicWorldContainer update

* Added UnloadUnusedAssets() call for LSD scene reload

* implemented basic disposal at GltfDownloadResult
* updated check to enable analytics on LSD

* updated some analytic fields and values

* fixed potential false-positive on the dcl-editor runtime detection

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Co-authored-by: Aga <aga@besz.me>
* injected GPU Instancing into recorder

* workaround to fix road disappearance on the screenshot
Signed-off-by: Ashley Canning <ashley.canning@decentraland.org>
* DCL_Toon Material GUI

* Property strip down

* GUI clean up

* Emission fix and clean up work

* Brighter emissive

* clipping and transparency

* final removal of const buffer values down to 176 bytes

* Clean up

* Toon material changes

* GUI changes

* GUI changes more

* Added more avatars to the randomizer and made a code review change
# Pull Request Description
Fix #3486

## What does this PR change?
- Add logic in the roomHub to count all participants (with deduplication)

## Test Instructions
same as in #3486

Additionally - try to jump together to different scenes or go in the nearby scenes boarder changing scenes.
@github-actions github-actions bot requested review from a team as code owners March 18, 2025 15:56
@anicalbano
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✔️ Test done on Windows and Mac with our guidelines for full regression

https://docs.google.com/spreadsheets/d/1nKIjcdNTjJR1barfoTjCzI9m4eEBFHQfyeYOeUk_2eQ/edit?gid=313528813#gid=313528813

@anicalbano anicalbano added this pull request to the merge queue Mar 19, 2025
Merged via the queue into main with commit 8ce3363 Mar 19, 2025
20 of 22 checks passed
@anicalbano anicalbano deleted the release/2025-03-18 branch March 19, 2025 12:47
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