-
Notifications
You must be signed in to change notification settings - Fork 12
release: 2025-03-18 #3619
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
release: 2025-03-18 #3619
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
chore: sync main to dev
* re-worked by blocking chat on the loading screen * minor correction * add additional check for commands in chat * fixed issue with duplication in chat (double subscription)
* Fix launching the launcher on Windows * fix: launching launcher on mac * fix: correctly call native system command --------- Co-authored-by: Miha Krajnc <miha.krajnc@decentraland.org>
# Pull Request Description Fix #3424 Camera switching was not handled properly from InWorld Camera to VirtualCamera of AvatarCameraArea of SDK scene. ## What does this PR change? ### Test Steps 1. Go to salad slash and press the play button (`/goto 17,-114`) 2. Enable the camera during the sync (`press C`) 3. Verify that the game starts and camera will be transitioned to the FirstPerson mode for the minigame 4. Verify that you cannot change camera (via C or V buttons) 5. Teleport using the map to dollhouse or to another mini-game 6. Verify everything loads correctly 7. Additionally verify that turning InWorld Camera on/off works correctly from FirstPerson/ThirdPerson/Drone camera modes
* moved Scripts folder into Infrastructure folder * keyword for another material * fixed pathes to material assets in failing tests
* Introduce Analytics connected to WRs and Promises * Tiem To Allow dimension * Add Fill Rate
* fixed GLTFData not being disposed of correctly; Introduced cache cleaner call on LSD scene reload * fogot to commit DynamicWorldContainer update * Added UnloadUnusedAssets() call for LSD scene reload * implemented basic disposal at GltfDownloadResult
* updated check to enable analytics on LSD * updated some analytic fields and values * fixed potential false-positive on the dcl-editor runtime detection --------- Co-authored-by: Aga <aga@besz.me>
* injected GPU Instancing into recorder * workaround to fix road disappearance on the screenshot
Signed-off-by: Ashley Canning <ashley.canning@decentraland.org>
* DCL_Toon Material GUI * Property strip down * GUI clean up * Emission fix and clean up work * Brighter emissive * clipping and transparency * final removal of const buffer values down to 176 bytes * Clean up * Toon material changes * GUI changes * GUI changes more * Added more avatars to the randomizer and made a code review change
anicalbano
approved these changes
Mar 19, 2025
✔️ Test done on Windows and Mac with our guidelines for full regression |
m3taphysics
approved these changes
Mar 19, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
🚀 Automated release PR