Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scene runtime polishment (Godot) #489

Open
kuruk-mm opened this issue Nov 12, 2024 · 1 comment
Open

Scene runtime polishment (Godot) #489

kuruk-mm opened this issue Nov 12, 2024 · 1 comment

Comments

@kuruk-mm
Copy link
Member

No description provided.

@kuruk-mm kuruk-mm converted this from a draft issue Nov 12, 2024
@sdilauro
Copy link
Collaborator

sdilauro commented Nov 12, 2024

Testing with Samsung A52

  • - The joystick and button's areas trigger the pointer's events (maybe it's a desired behavior, but is a little strange in its use. Also it's impossible to play experiences like mirror-puzzle)
  • - Action's sounds continue earing even when the player leaves the scene (tested in Goerli Plaza, Zombie-shooter 77,-9)
  • - Video-streaming (78,-3) at Goerli Plaza doesn't show nothing
  • - In rotating-platforms the avatar slides on platform's surfaces, I think this is because of centrifugal force and surfaces without friction. In web explorer the player's distance to the platform's center keeps constant.
  • - Avatar swap animation and rotation don't work correctly.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: No status
Development

No branches or pull requests

2 participants