-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathkey_events.c
67 lines (63 loc) · 1.92 KB
/
key_events.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* key_events.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ddyankov <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/02/20 11:09:00 by ddyankov #+# #+# */
/* Updated: 2023/03/08 13:46:21 by ddyankov ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int update_game(t_game *game)
{
if (game->go_up != 0)
move_up(game);
else if (game->go_down != 0)
move_down(game);
else if (game->go_left != 0)
move_left(game);
else if (game->go_right != 0)
move_right(game);
mlx_destroy_image(game->mlx, game->xpm.player);
mlx_destroy_image(game->mlx, game->xpm.coll);
mlx_destroy_image(game->mlx, game->xpm.exit);
mlx_destroy_image(game->mlx, game->xpm.wall);
mlx_destroy_image(game->mlx, game->xpm.space);
mlx_destroy_image(game->mlx, game->xpm.enemy);
display_game(game);
return (0);
}
int key_press(int key, t_game *game)
{
if (key == ESCAPE)
{
free_all(game);
exit(0);
return (0);
}
if (key == W)
game->go_up = 1;
if (key == S)
game->go_down = 1;
if (key == A)
game->go_left = 1;
if (key == D)
game->go_right = 1;
update_game(game);
return (0);
}
int key_release(int key, t_game *game)
{
if (key == W)
game->go_up = 0;
if (key == S)
game->go_down = 0;
if (key == A)
game->go_left = 0;
if (key == D)
game->go_right = 0;
update_game(game);
return (0);
}