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INSTALL

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General
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=======
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These are all command-line instructions. If you want to compile
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the code from an integrated development environment, you probably
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know what you're doing and you'll figure it out :-).
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The first step is to compile the library.
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If you want, the optional next step is to test the library.
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Generally speaking:
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* Your paths and your system must be set up ahead of time.
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* You must have "make", or you will have to find a manual way
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of compiling.
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* If your compiler does not have the name that we assume in
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the Makefile, then modify the Makefile.
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General instructions
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====================
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1. Go to the src directory.
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2. Copy the right Makefile_... from the Makefiles sub-directory
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to the src directory and call it Makefile, see below.
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3. If your compiler does not have the name assumed in the Makefile
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(see below), modify the Makefile.
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4. If you don't have the "windres" and "cvtres" programs,
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then you can also manage without. These are just used for
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getting version information into the DLL. Delete the corresponding
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lines.
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5. If you want OpenMP rather than Windows multi-threading for
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some reason, find the right place in the Makefile and uncomment
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one line and comment the other.
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6. make clean (not necessary if you're starting clean).
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7. make depend (ditto).
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8. make (produces dds.dll on Windows, libdds.a on Linux and Mac).
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9. make install (if you want to run tests; this is only a
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local install to ../lib, not a system-wide one).
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System-specific data
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====================
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Microsoft Visual C++
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--------------------
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Makefile: Makefile_Visual
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Compiler: cl
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Mingw
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-----
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Makefile: Makefile_mingw
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Compiler: i686-w64-mingw32-g++
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Cygwin
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------
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Makefile: Makefile_cygwin
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Compiler: g++
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Linux
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=====
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Makefile: Makefile_linux
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Compiler: g++
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Apple
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=====
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Makefile: Makefile_Mac_clang (for clang compiler, single-threaded)
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Makefile: Makefile_Mac_clang (for GNU g++ compiler, multi-threaded)
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Compiler: g++
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Testing
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=======
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The step "make install" above should have put the library file
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in ../lib.
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test
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----
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This program tests five main modes of DDS:
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* solve, the solution of a hand for a given declarer and strain.
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* calc, the solution of a hand for all 4 declarers * 5 strains.
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* play, the checking of play vs. double-dummy place.
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* par, the par calculation.
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* dealerpar, the dealer par calculation.
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The program can use a number of pre-defined input files in the
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../hands directory.
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To compile the program, you follow the same steps as for the library,
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except that you don't do a "make install".
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You now have a program called "dtest" or "dtest.exe". Let us
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assume dtest.exe. Let us also assume that your system is set up
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in such a way that your path does not include the current working
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directory.
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You can invoke the program as
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./dtest.exe
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which should just give a brief usage message. If that works, then
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you can invoke the program like this:
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./dtest.exe file.txt mode [number of threads]
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file.txt has to be the name of a file EITHER in the current
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directory OR in ../hands. The program checks first in the current
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directory. A good starting example is list100.txt.
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mode has to be one of solve, calc, play, parand dealerpar.
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The number of threads is optional. If it is not supplied, DDS
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figures one out itself. If it is supplied, then it is passed to
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SetMaxThreads().
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Generally speaking, the test program first shows some information
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about how it was compiled. Then it shows some ongoing timing
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information which can be useful to see that the program hasn't
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frozen in a long run. Then it shows some timing information
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including an average per hand.
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The program compares results against expected values. If something
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isn't right, you will see it. If only specific hands fails, then
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we are surprised -- please report it to us.
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ddd
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---
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This program was written by Flip Cronje, and we have modified it
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minimally to support a multi-threaded DLL.
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examples
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--------
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The previous tests are intended for testing, not for teaching
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anybody how to interface with the DDS library.
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Here we show some minimal examples of using various DDS functions.
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These are short programs with only the minimum needed to get going.
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You can build on these for your own purposes.
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LICENSE

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