- Gizmo hotkeys are
ctrl-r
,ctrl-e
, andctrl-w
. - Asset import of meshes and textures is presently done through drag-and-drop onto the window.
- FBX file import will not work unless Polymer was compiled with FBX SDK support.
- Click-to-select in the editor window requires a geometry component on the entity
ctrl-m
will open the material editor window.
app-editor
Folders and files
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