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app-editor

Polymer Scene Editor

  • Gizmo hotkeys are ctrl-r, ctrl-e, and ctrl-w.
  • Asset import of meshes and textures is presently done through drag-and-drop onto the window.
  • FBX file import will not work unless Polymer was compiled with FBX SDK support.
  • Click-to-select in the editor window requires a geometry component on the entity
  • ctrl-m will open the material editor window.