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shader precompiler

precompile shader

featured preprocessor directive

  • #define
  • #include
  • #ifdef
  • #ifndef
  • #undef
  • #error

use

std::map<std::string, std::string> define;
define["val2"] = "pass";
ShaderPrecompiler::precompileShader("input/test.glsl", "output/test.glsl", &define)

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