We can build mmSolver
on Linux quite easily using the provided
Docker containers. Using the Docker
containers you are also able to build on a Microsoft Windows host with
Windows Subsystem for Linux
installed.
As part of the Docker build process Autodesk Maya is automatically
installed. You must provide a valid Maya installation archive for
Linux, such as "Autodesk_Maya_2019_Linux_64bit.tgz", located in the
<project root>/external/archives
. The Docker scripts will
automatically install Maya inside the Docker image.
On a Linux (or Windows) host Bash or Power Shell terminal, run:
$ cd <project root>
$ docker build --file share/docker/Dockerfile_mayaXXXX -t mmsolver-linux-mayaXXXX-build .
$ docker run --rm --interactive --volume "${pwd}:/mmSolver" --tty mmsolver-linux-mayaXXXX-build
# Inside the docker container
$ ./scripts/build_mmSolver_linux_mayaXXXX.bash
Note: Replace XXXX, with the Maya version to build for.
Note: The host computer should have 10GB (or more) storage space available to build with Docker.
The sections below explain the process in more detail.
mmSolver has a few dependencies, and are listed in BUILD.md.
The third-party dependencies are downloaded and built for
mmSolver automatically using the standard build script
<project root>/scripts/build_mmSolver_linux_mayaXXXX.bash
(see below).
Using the CMake configuration, you can override the third-party
dependencies Git repositories URLs as needed - use cmake-gui
to see
and configure the CMake variables.
Run these commands, on Linux:
$ cd <project root>
$ ./scripts/build_mmSolver_linux_mayaXXXX.bash
# Run tests (optional, but encouraged)
$ cd <project root>
$ /usr/autodesk/mayaVERSION/bin/mayapy tests/runTests.py
Note: Replace XXXX, with the Maya version to build for.
Following the steps above you will have the Maya plug-in compiled, and
installed into your ~/maya/MAYA_VERSION/modules
directory.
After all parts of the mmSolver
are installed and can be found by
Maya, try running the test suite to confirm everything is working as
expected.
On Linux:
$ cd <project root>
$ /usr/autodesk/mayaVERSION/bin/mayapy tests/runTests.py
Make sure you use the same Maya version 'mayapy' for testing as you have build for.
For more information about testing, see the Testing section in DEVELOPER.md.
NOTE: It is recommended to use the Docker containers for building mmSolver (and dependencies) as described above. Using Docker will produce the exact same packages, but in a reproducible recipe and without polluting the developer's host computer.
If you wish to build a (.tar.gz) package for users to download, there are a number of steps to ensure are run correctly in specific environments. The commands below are one-liner commands to set up everything from scratch and build, then package ready for distribution.
Run in the Linux Bash terminal:
# Maya 2016
$ source load_maya2016.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2016Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2016Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2016Deploy_linux ; git fetch --all; git checkout -f develop; git pull ; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2016.bash
# Maya 2017
$ source load_maya2017.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2017Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2017Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2017Deploy_linux ; git fetch --all; git checkout -f develop; git pull ; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2017.bash
# Maya 2018
$ source load_maya2018.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2018Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2018Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2018Deploy_linux ; git fetch --all; git checkout -f develop; git pull ; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2018.bash
# Maya 2019
$ source load_maya2019.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2019Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2019Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2019Deploy_linux ; git fetch --all; git checkout -f develop; git pull; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2019.bash
# Maya 2020
$ source load_maya2020.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2020Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2020Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2020Deploy_linux ; git fetch --all; git checkout -f develop; git pull; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2020.bash
# Maya 2022
$ source load_maya2022.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2022Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2022Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2022Deploy_linux ; git fetch --all; git checkout -f develop; git pull; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2022.bash
# Maya 2023
$ source load_maya2023.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2023Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2023Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2023Deploy_linux ; git fetch --all; git checkout -f develop; git pull; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2023.bash
# Maya 2024
$ source load_maya2024.sh # Example script to set up development environment (not provided).
$ mkdir -p /media/dev/mayaMatchMoveSolver_maya2024Deploy_linux ; cd /media/dev/ ; git clone git@github.com:david-cattermole/mayaMatchMoveSolver.git mayaMatchMoveSolver_maya2024Deploy_linux
$ cd /media/dev/mayaMatchMoveSolver_maya2024Deploy_linux ; git fetch --all; git checkout -f develop; git pull; rm -R --force build_* ; rm -R --force external/install/* ; rm -R --force external/working/*/ ; bash scripts/build_mmSolver_linux_maya2024.bash
Package files can then be uploaded from the "~/dev/mayaMatchMoveSolver_maya*Deploy_linux/packages" folder.
NOTE: The directories above are hard-coded for the author's environment, you may need to change the paths for your environment.