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01. Setup
Library builds are published to the Maven central repository as AAR files. If you're using Gradle, simply add a dependency to your build.gradle file as shown below.
dependencies {
compile 'com.davemorrissey.labs:subsampling-scale-image-view:3.10.0'
}
Alternatively, you can download a library AAR file from the releases page and add it to your project, or clone the project and import the library subproject as a module in your app.
The recommended way of using the view is to add the element to your layout XML file, but configure it from code in your Activity
or Fragment
. This gives you the greatest control over its behaviour.
Layout XML
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.davemorrissey.labs.subscaleview.SubsamplingScaleImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</LinearLayout>
Fragment or Activity
SubsamplingScaleImageView imageView = (SubsamplingScaleImageView)findViewById(id.imageView);
imageView.setImage(ImageSource.resource(R.drawable.monkey));
// ... or ...
imageView.setImage(ImageSource.asset("map.png"))
// ... or ...
imageView.setImage(ImageSource.uri("/sdcard/DCIM/DSCM00123.JPG"));
If using a drawable resource, you should normally store it in drawable-nodpi
to avoid Android scaling it for the device's screen resolution.
If you have a Bitmap object, load it into the view. This is unsuitable for large images because it bypasses subsampling - you may get an OutOfMemoryError
- but it's an easy way to add pan and zoom functionality for an image already in memory.
SubsamplingScaleImageView imageView = (SubsamplingScaleImageView)findViewById(id.imageView);
imageView.setImage(ImageSource.bitmap(bitmap));
If you have a Bitmap loaded by an image loader library such as Glide or Fresco, use the cachedBitmap method instead - this disables the view's default behaviour of recycling the bitmap when the view itself is recycled, allowing you to use the same bitmap again.
imageView.setImage(ImageSource.cachedBitmap(bitmap));
Normally you should add the view to a layout that has a fixed height and width (for example, the full size of the screen) and set its width and height to match_parent
. There is limited support for using wrap_content
for either width or height (not both) - the view will attempt to match its aspect ratio to that of the image when it loads.
If the view has padding, this is interpreted as a margin around the image at minimum scale. As you zoom in, the padded area is filled. Asymmetric padding (i.e. left != right or top != bottom) is supported, but while zooming the ratio of left/right and top/bottom padding is preserved until the image is wider or taller than the screen, and this may look odd.
For a zero code approach to showing an image from your assets or resources, you need to define the custom namespace in your layout.
This method doesn't support most of the configuration options and cannot restore state after a screen orientation change.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ssiv="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<com.davemorrissey.labs.subscaleview.SubsamplingScaleImageView
ssiv:assetName="map.png"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</LinearLayout>
To display a resource, use ssiv:src="@drawable/map"
.
A limited set of configuration options can be set from the layout. These can also be set from code.
Attribute | Type | Default | Description |
---|---|---|---|
assetName |
string | n/a | Name of the image file in assets to be displayed. |
src |
resource | n/a | Drawable resource to be displayed. |
panEnabled |
boolean | true | Optionally disable pan gestures. |
zoomEnabled |
boolean | true | Optionally disable zoom gestures. |
quickScaleEnabled |
boolean | true | Optionally disable quick scale zoom gestures. |
tileBackgroundColor |
color | (transparent) | Set a background color to be rendered behind tiles when using images with alpha transparency. |