blobs
is a rigid body physics engine written in Rust with only a few dependencies, most notably using glam
instead of nalgebra
.
Currently under heavy development. While the library is being used in a few projects it's still undergoing heavy changes.
- 2D rigid body physics with verlet integration
- Simple & fast compile times
- Multi-collider bodies
- Fixed joints & springs
- Sphere colliders only for now
- Works in WASM
blobs
is dual licensed:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)