This section describes how to use libccd for testing if two convex objects intersects (i.e., 'yes/no' test) using Gilbert-Johnson-Keerthi (GJK) algorithm.
Procedure is very simple (and similar to the usage of the rest of the library):
- Include
<ccd/ccd.h>
file. - Implement support function for specific shapes. Support function is function that returns furthest point from object (shape) in specified direction.
- Set up
ccd_t
structure. - Run
ccdGJKIntersect()
function on desired objects.
Here is a skeleton of simple program:
#include <ccd/ccd.h>
#include <ccd/quat.h> // for work with quaternions
/** Support function for box */
void support(const void *obj, const ccd_vec3_t *dir,
ccd_vec3_t *vec)
{
// assume that obj_t is user-defined structure that holds info about
// object (in this case box: x, y, z, pos, quat - dimensions of box,
// position and rotation)
obj_t *obj = (obj_t *)_obj;
ccd_vec3_t dir;
ccd_quat_t qinv;
// apply rotation on direction vector
ccdVec3Copy(&dir, _dir);
ccdQuatInvert2(&qinv, &obj->quat);
ccdQuatRotVec(&dir, &qinv);
// compute support point in specified direction
ccdVec3Set(v, ccdSign(ccdVec3X(&dir)) * box->x * CCD_REAL(0.5),
ccdSign(ccdVec3Y(&dir)) * box->y * CCD_REAL(0.5),
ccdSign(ccdVec3Z(&dir)) * box->z * CCD_REAL(0.5));
// transform support point according to position and rotation of object
ccdQuatRotVec(v, &obj->quat);
ccdVec3Add(v, &obj->pos);
}
int main(int argc, char *argv[])
{
...
ccd_t ccd;
CCD_INIT(&ccd); // initialize ccd_t struct
// set up ccd_t struct
ccd.support1 = support; // support function for first object
ccd.support2 = support; // support function for second object
ccd.max_iterations = 100; // maximal number of iterations
int intersect = ccdGJKIntersect(obj1, obj2, &ccd);
// now intersect holds true if obj1 and obj2 intersect, false otherwise
}
If you want to obtain also penetration info about two intersection objects
ccdGJKPenetration()
function can be used.
Procedure is almost the same as for the previous case:
#include <ccd/ccd.h>
#include <ccd/quat.h> // for work with quaternions
/** Support function is same as in previous case */
int main(int argc, char *argv[])
{
...
ccd_t ccd;
CCD_INIT(&ccd); // initialize ccd_t struct
// set up ccd_t struct
ccd.support1 = support; // support function for first object
ccd.support2 = support; // support function for second object
ccd.max_iterations = 100; // maximal number of iterations
ccd.epa_tolerance = 0.0001; // maximal tolerance fro EPA part
ccd_real_t depth;
ccd_vec3_t dir, pos;
int intersect = ccdGJKPenetration(obj1, obj2, &ccd, &depth, &dir, &pos);
// now intersect holds true if obj1 and obj2 intersect, false otherwise
// in depth, dir and pos is stored penetration depth, direction of
// separation vector and position in global coordinate system
}
libccd also provides MPR - Minkowski Portal Refinement algorithm that can be used for testing if two objects intersects.
Procedure is similar to the one used for GJK algorithm. Support function is the same but also function that returns a center (or any point near center) of a given object must be implemented:
#include <ccd/ccd.h>
#include <ccd/quat.h> // for work with quaternions
/** Support function is same as in previous case */
/** Center function - returns center of object */
void center(const void *_obj, ccd_vec3_t *center)
{
obj_t *obj = (obj_t *)_obj;
ccdVec3Copy(center, &obj->pos);
}
int main(int argc, char *argv[])
{
...
ccd_t ccd;
CCD_INIT(&ccd); // initialize ccd_t struct
// set up ccd_t struct
ccd.support1 = support; // support function for first object
ccd.support2 = support; // support function for second object
ccd.center1 = center; // center function for first object
ccd.center2 = center; // center function for second object
ccd.mpr_tolerance = 0.0001; // maximal tolerance
int intersect = ccdMPRIntersect(obj1, obj2, &ccd);
// now intersect holds true if obj1 and obj2 intersect, false otherwise
}
Using MPR algorithm for obtaining penetration info about two intersection
objects is equally easy as in the previous case instead but
ccdMPRPenetration()
function is used:
#include <ccd/ccd.h>
#include <ccd/quat.h> // for work with quaternions
/** Support function is same as in previous case */
/** Center function is same as in prevous case */
int main(int argc, char *argv[])
{
...
ccd_t ccd;
CCD_INIT(&ccd); // initialize ccd_t struct
// set up ccd_t struct
ccd.support1 = support; // support function for first object
ccd.support2 = support; // support function for second object
ccd.center1 = center; // center function for first object
ccd.center2 = center; // center function for second object
ccd.mpr_tolerance = 0.0001; // maximal tolerance
ccd_real_t depth;
ccd_vec3_t dir, pos;
int intersect = ccdMPRPenetration(obj1, obj2, &ccd, &depth, &dir, &pos);
// now intersect holds true if obj1 and obj2 intersect, false otherwise
// in depth, dir and pos is stored penetration depth, direction of
// separation vector and position in global coordinate system
}