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2 | 2 |
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3 | 3 | <div align="center"> |
4 | 4 |
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@@ -291,11 +291,11 @@ public class YourModuleName : ModuleRules |
291 | 291 | The **Auto** module in this project was created using Rider: |
292 | 292 |
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293 | 293 | 1. **Right-click on the project root directory** → Select `Add` → `Unreal Module…` |
294 | | -  |
| 294 | +  |
295 | 295 | 2. **Enter module name**: `YourModuleName` |
296 | 296 | 3. **Select module type**: `Runtime` |
297 | 297 | 4. **Select loading phase**: `Default` |
298 | | -  |
| 298 | +  |
299 | 299 | 5. **Click OK**, Rider automatically created: |
300 | 300 |
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301 | 301 | ```csharp |
@@ -373,14 +373,14 @@ IMPLEMENT_MODULE(FAutoModule, Auto) |
373 | 373 | ### Visual Studio |
374 | 374 |
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375 | 375 | 1. **Right-click on the project root directory** → Select `Add` → `Unreal Module…` |
376 | | -  |
| 376 | +  |
377 | 377 | 2. **Select Empty Unreal Engine Module** |
378 | 378 | 3. **Click Add** |
379 | | -  |
| 379 | +  |
380 | 380 | 4. **Enter module name**: `YourModuleName` |
381 | 381 | 5. **Select module type**: `Runtime` |
382 | 382 | 6. **Select loading phase**: `Default` |
383 | | -  |
| 383 | +  |
384 | 384 | 7. **Click OK** |
385 | 385 |
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386 | 386 | ## Module Dependencies |
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