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cyhunter
steamvr_unity_plugin
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Commits on Jan 30, 2019
Version 2.2.0 - updating openvr_api.cs and a minor warning
keithbradner
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Commits on Jan 28, 2019
Update README.md
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3feb996
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Rename README to README.md
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Merge pull request #297 from ValveSoftware/beta
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Version 2.2
keithbradner
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Version 2.2 - Fixing the fixes
keithbradner
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Version 2.2 - Minor fixes for release to asset store
keithbradner
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Commits on Jan 27, 2019
Version 2.2RC5 - Fix for controllers that don't support Skeleton Input
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Commits on Jan 25, 2019
Version 2.2RC4 - Auto-install openvr package, better oculus setup, size--
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Commits on Jan 24, 2019
Version 2.2RC3 - More events, better skeleton poser, serialization fixes
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Commits on Jan 22, 2019
Version 2.2RC2 - isHovering fix, Skeleton err on load fix, teleport fix
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Commits on Jan 20, 2019
Fixed small issue with a nullcheck coming back from the dashboard
keithbradner
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Commits on Jan 19, 2019
Version 2.2RC1 - SteamVR_Skeleton_Poser, partial bindings improvements
keithbradner
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Commits on Jan 16, 2019
Version 2.2b5 - Refactored actions, more xml docs, Unity 2018 support
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Merge branch 'master' into beta
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Commits on Sep 26, 2018
Version 2.0.1 - Removed app_key, hands reactivate, fix minor build issue
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Commits on Sep 21, 2018
Merge pull request #117 from ValveSoftware/beta
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Version 2.0 - Windows MR, 2018.3 fixes, ModalThrowable, delayable init
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Commits on Aug 22, 2018
Version 2.0 RC3 - Namespaced, examples, paint job, better init, docs
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Commits on Jul 20, 2018
Version 1.3b10 Render Models are split between hand/controller. Fixes.
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Commits on Jun 28, 2018
Version 1.3b08 SteamVR_Input is no longer a component. Persists scenes
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Commits on Jun 26, 2018
Version 1.3b07a Cleaned out default app key
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Version 1.3b07 Per project app ids, one pose / haptic action, dashboard
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Commits on Jun 21, 2018
Version 1.3b06 Update to new SteamVR Input System, Knuckles, velocities
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Commits on Jan 10, 2018
Version 1.2.3
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Commits on Jun 29, 2017
Version 1.2.2
aleiby
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Commits on Feb 25, 2017
Version 1.2.1
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Version 1.2.1
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Commits on Jan 17, 2017
pulled v54 subdir into master branch
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Commits on Jan 12, 2017
added mixed reality prefab to v4
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first commit
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