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sqrt.c
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sqrt.c
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// Copyright (c) 2013 Adobe Systems Inc
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/*
compile: gcc sqrt.c -o sqrt
expected output:
670842112
786182671
On cygwin the last digit of the second line will be 0, but with the player and the official shell build this is not the case
*/
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#if __AVM2__
#include <AS3/AS3.h>
#endif
typedef union { double d; uint64_t ll; } dbl_ll_union;
dbl_ll_union X1,X2;
void blah() {
X2.d = sqrt(X1.d);
}
int main()
{
X1.ll = 4592377297834360064ULL;
blah();
#if __AVM2__
inline_as3(
"trace(%0+\"\\n\"+%1)\n" : : "r"((int)X1.ll), "r"((int)X2.ll)
);
#else
printf("%llu\n%llu\n", X1.ll, X2.ll);
#endif
}