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rohan-deshpande
changed the title
Vertically resizing windows causes particle systems to render inaccurately
Vertically resizing windows causes particle systems to render differently
Jan 6, 2021
Ok probably just a brief freakout from but this is totally expected. If the aspect ratio changes, the system will change size. Since particle size is not currently tied to canvas aspect ratio, it will not resize them. It will however, reposition them due to the camera FOV. I'd still consider it a bug because, ideally, the particle system should behave the same way any other object in a three scene does.
Horizontal window size changes seem to not affect the rendering of systems whereas vertical size changes do
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