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Vertically resizing windows causes particle systems to render differently #138

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rohan-deshpande opened this issue Jan 6, 2021 · 1 comment
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@rohan-deshpande
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Horizontal window size changes seem to not affect the rendering of systems whereas vertical size changes do

@rohan-deshpande rohan-deshpande added the bug Something isn't working label Jan 6, 2021
@rohan-deshpande rohan-deshpande pinned this issue Jan 6, 2021
@rohan-deshpande rohan-deshpande changed the title Vertically resizing windows causes particle systems to render inaccurately Vertically resizing windows causes particle systems to render differently Jan 6, 2021
@rohan-deshpande
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Ok probably just a brief freakout from but this is totally expected. If the aspect ratio changes, the system will change size. Since particle size is not currently tied to canvas aspect ratio, it will not resize them. It will however, reposition them due to the camera FOV. I'd still consider it a bug because, ideally, the particle system should behave the same way any other object in a three scene does.

@rohan-deshpande rohan-deshpande unpinned this issue Jun 17, 2021
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