examples are surprizinly in the examples folder, this is the expected output and some explaination of what I expect it to show
Drawing text, some random syntax for my string type, and colors; messy rn
the api I had in mind depends on named arguments working with templates; they dont, waiting on if that changes before making a complicated workaround
(interactive but boring skiping image)
status and button syntax, read the damn code and trust
(interactive but boring skiping image)
using "watch" to add a varible to the debug menu on F2
https://monkyyy.itch.io/test-wasm-missle-command
Simple dumb game, showing patterns for how id use colors, a data stucture
showings the colorschemes, and some color syntax
sprite sheet loading
single line typing
https://monkyyy.itch.io/keybinding-tool
Tool for making keybindings graphics
keys presses with more personablity, these abstractions instead of a bool return a ubyte, for how long its been held down which leads to =>
a way to draw a (up to 9) ubyte[256] with some visualizations to get a feel for it; combine it with key binds ramps to make some quick and dirty game feel, or color remaping, or just some data
Not wasm rn because file io sux and work in progress
tank controls snake with lookup tables and key ramping, messy for wasm compadity
reusable musicbox








