Hello World |
1a. Hello World.unity |
Introductory scene for rigid body setup |
Introductory |
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Hello World |
1b. Representations.unity |
Introductory scene for combining physics with graphics |
Introductory |
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Hello World |
1c. Conversion.unity |
Introductory scene for conversions |
Introductory |
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Setup |
2a1. Collider Parade - Basic.unity |
Demo showing various shapes for collision detection |
Introductory |
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Setup |
2a2. Collision Parade - Advanced |
Demo showing various shapes for more advanced collision detection |
Introductory |
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Setup |
2b1. Motion Properties - Mass.unity |
Demo showing how to explicitly set mass properties |
Introductory |
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Setup |
2b2. Motion Properties - Velocity.unity |
Setting initial linear and angular velocities |
Introductory |
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Setup |
2b3. Motion Properties - Damping.unity |
Demo showing the effect of linear and angular damping |
Introductory |
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Setup |
2b4. Motion Properties - Gravity Factor.unity |
Demo showing the effect of per body gravity multipliers |
Introductory |
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Setup |
2b5. Motion Properties - Center of Mass.unity |
Demo showing the effect of overriding center of mass |
Introductory |
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Setup |
2b6. Motion Properties - Inertia Tensor.unity |
Demo showing the effect of overriding inertia tensor |
Introductory |
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Setup |
2b7. Motion Properties - Smoothing.unity |
Demo showing the effect of interpolation and extrapolation |
Introductory |
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Setup |
2c1. Material Properties - Friction.unity |
Showing effect of different friction material values |
Introductory |
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Setup |
2c2. Material Properties - Restitution.unity |
Showing effect of different restitution values |
Introductory |
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Setup |
2c3. Material Properties - Collision Filters.unity |
Showing effect of different collision filters |
Introductory |
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Setup |
2d1. Events - Triggers.unity |
Demo demonstrating the usage of triggers |
Introductory |
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Setup |
2d2. Events - Contacts.unity |
Showing effect of different contacts |
Introductory |
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Query |
3a. AllHitsDistanceTest.unity |
Demo showing results of distance queries between multiple colliders |
Introductory |
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Query |
3b. CastTest.unity |
Demo showing the results of collider casting and ray casting |
Introductory |
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Query |
3c. ClosestHitDistanceTest.unity |
Demo showing results of distance queries |
Introductory |
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Query |
3d. Custom Collector.unity |
Demonstration of raycast |
Introductory |
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Joints |
4a. Joints Parade.unity |
Demo showing a range of joint types |
Introductory |
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Joints |
4b. Limit DOF.unity |
Showing effect of limiting degrees of freedom |
Introductory |
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Joints |
4c1. All Motors Parade.unity |
Demo showing different motors |
Introductory |
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Joints |
4c2. Position Motor.unity |
Demo showing position motor |
Introductory |
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Joints |
4c3. Linear Velocity Motor.unity |
Showing linear velocity motor |
Introductory |
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Joints |
4c4. Angular Velocity Motor.unity |
Demonstrating angular velocity motor |
Introductory |
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Joints |
4c5. Rotational Motor.unity |
Demonstrating rotational motor |
Introductory |
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Joints |
4d. Ragdoll.unity |
Obligatory stack of ragdolls demo |
Introductory |
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Modify |
5a. Change Motion Type.unity |
Demo showing change of motion type |
Introductory |
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Modify |
5b. Change Box Collider Size.unity |
Demonstrating runtime change of collider size |
Introductory |
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Modify |
5c. Change Collider Type.unity |
Demonstrating change of collider type |
Introductory |
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Modify |
5d. Change Velocity.unity |
Demo showing change of velocity |
Introductory |
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Modify |
5e. Kinematic Motion.unity |
Demo showing kinematic motion in combination with dynamic objects |
Introductory |
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Modify |
5f. Change Surface Velocity.unity |
Demo showing change of surface velocity |
Introductory |
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Modify |
5g. Change Collider Filter.unity |
Demo showing effect of collider filter change |
Introductory |
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Modify |
5h. Change Scale.unity |
Demo showing scale change of entities |
Introductory |
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Modify |
5i. Apply Impulse.unity |
Demo showing application of impulses |
Introductory |
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Modify |
5j. ModifyBroadphasePairs.unity |
Filter out collision by explicitly deleting pairs from broad phase |
Advanced |
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Modify |
5k. ModifyContactJacobians.unity |
Modify the results of contact generation to produce special effects |
Advanced |
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Modify |
5l. ModifyNarrowphaseContacts.unity |
Add new user contacts to simulation pipeline |
Advanced |
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Use Case |
6a. CharacterController.unity |
User case demo showing a rudimentary FPS character controller |
Intermediate |
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Use Case |
6b. Pool.unity |
Demonstration of calling immediate mode physics |
Intermediate |
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Use Case |
6c. PlanetGravity.unity |
Performance demo of asteroids around a planet using SP/HP |
Introductory |
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Use Case |
6d. RaycastCar.unity |
User case demo showing a set of vehicle behaviors |
Intermediate |
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