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| 1 | +#include <fspp/fspp.h> |
| 2 | + |
| 3 | +#include <filesystem> |
| 4 | + |
| 5 | +#include <bsppp/bsppp.h> |
| 6 | +#include <kvpp/kvpp.h> |
| 7 | +#include <sourcepp/FS.h> |
| 8 | +#include <sourcepp/String.h> |
| 9 | +#include <vpkpp/vpkpp.h> |
| 10 | + |
| 11 | +using namespace bsppp; |
| 12 | +using namespace fspp; |
| 13 | +using namespace kvpp; |
| 14 | +using namespace sourcepp; |
| 15 | +using namespace steampp; |
| 16 | +using namespace vpkpp; |
| 17 | + |
| 18 | +namespace { |
| 19 | + |
| 20 | +[[nodiscard]] std::string getAppInstallDir(AppID appID) { |
| 21 | + static Steam steam; |
| 22 | + return steam.getAppInstallDir(appID); |
| 23 | +} |
| 24 | + |
| 25 | +} // namespace |
| 26 | + |
| 27 | +std::optional<FileSystem> FileSystem::load(steampp::AppID appID, std::string_view gameID, const FileSystemOptions& options) { |
| 28 | + const auto gamePath = ::getAppInstallDir(appID); |
| 29 | + if (gamePath.empty()) { |
| 30 | + return std::nullopt; |
| 31 | + } |
| 32 | + return load((std::filesystem::path{gamePath} / gameID).string(), options); |
| 33 | +} |
| 34 | + |
| 35 | +std::optional<FileSystem> FileSystem::load(std::string_view gamePath, const FileSystemOptions& options) { |
| 36 | + if (!std::filesystem::exists(std::filesystem::path{gamePath} / "gameinfo.txt") || !std::filesystem::is_regular_file(std::filesystem::path{gamePath} / "gameinfo.txt")) { |
| 37 | + return std::nullopt; |
| 38 | + } |
| 39 | + return FileSystem{gamePath, options}; |
| 40 | +} |
| 41 | + |
| 42 | +FileSystem::FileSystem(std::string_view gamePath, const FileSystemOptions& options) |
| 43 | + : rootPath(std::filesystem::path{gamePath}.parent_path().string()) { |
| 44 | + string::normalizeSlashes(this->rootPath); |
| 45 | + const auto gameID = std::filesystem::path{gamePath}.filename().string(); |
| 46 | + |
| 47 | + // Load gameinfo.txt |
| 48 | + KV1 gameinfo{fs::readFileText((std::filesystem::path{gamePath} / "gameinfo.txt").string())}; |
| 49 | + if (gameinfo.getChildCount() == 0) { |
| 50 | + return; |
| 51 | + } |
| 52 | + |
| 53 | + // Load searchpaths |
| 54 | + const auto& searchPathKVs = gameinfo[0]["FileSystem"]["SearchPaths"]; |
| 55 | + if (searchPathKVs.isInvalid()) { |
| 56 | + return; |
| 57 | + } |
| 58 | + for (int i = 0; i < searchPathKVs.getChildCount(); i++) { |
| 59 | + auto searches = string::split(string::toLower(searchPathKVs[i].getKey()), '+'); |
| 60 | + auto path = std::string{string::toLower(searchPathKVs[i].getValue())}; |
| 61 | + |
| 62 | + // Replace |all_source_engine_paths| with "", |gameinfo_path| with "<game>/" |
| 63 | + static constexpr std::string_view ALL_SOURCE_ENGINE_PATHS = "|all_source_engine_paths|"; |
| 64 | + static constexpr std::string_view GAMEINFO_PATH = "|gameinfo_path|"; |
| 65 | + if (path.starts_with(ALL_SOURCE_ENGINE_PATHS)) { |
| 66 | + path = path.substr(ALL_SOURCE_ENGINE_PATHS.length()); |
| 67 | + } else if (path.starts_with(GAMEINFO_PATH)) { |
| 68 | + path = gameID + '/' + path.substr(GAMEINFO_PATH.length()); |
| 69 | + } |
| 70 | + if (path.ends_with(".") && !path.ends_with("..")) { |
| 71 | + path.pop_back(); |
| 72 | + } |
| 73 | + string::normalizeSlashes(path); |
| 74 | + |
| 75 | + if (path.ends_with(".vpk")) { |
| 76 | + auto fullPath = this->rootPath + '/' + path; |
| 77 | + |
| 78 | + // Normalize the ending (add _dir if present) |
| 79 | + if (!std::filesystem::exists(fullPath)) { |
| 80 | + auto fullPathWithDir = (std::filesystem::path{fullPath}.parent_path() / std::filesystem::path{fullPath}.stem()).string() + "_dir.vpk"; |
| 81 | + if (!std::filesystem::exists(fullPathWithDir)) { |
| 82 | + continue; |
| 83 | + } |
| 84 | + fullPath = fullPathWithDir; |
| 85 | + } |
| 86 | + |
| 87 | + // Add the VPK search path |
| 88 | + for (const auto& search : searches) { |
| 89 | + if (!this->searchPathVPKs.contains(search)) { |
| 90 | + this->searchPathVPKs[search] = std::vector<std::unique_ptr<PackFile>>{}; |
| 91 | + } |
| 92 | + auto packFile = PackFile::open(fullPath); |
| 93 | + if (packFile) { |
| 94 | + this->searchPathVPKs[search].push_back(std::move(packFile)); |
| 95 | + } |
| 96 | + } |
| 97 | + } else { |
| 98 | + for (const auto& search : searches) { |
| 99 | + if (!this->searchPathDirs.contains(search)) { |
| 100 | + this->searchPathDirs[search] = {}; |
| 101 | + } |
| 102 | + if (path.ends_with("/*")) { |
| 103 | + // Add the glob dir searchpath |
| 104 | + if (const auto globParentPath = this->rootPath + '/' + path.substr(0, path.length() - 2); std::filesystem::exists(globParentPath) && std::filesystem::is_directory(globParentPath)) { |
| 105 | + for (const auto directoryIterator : std::filesystem::directory_iterator{globParentPath, std::filesystem::directory_options::skip_permission_denied}) { |
| 106 | + auto globChildPath = std::filesystem::relative(directoryIterator.path(), this->rootPath).string(); |
| 107 | + string::normalizeSlashes(globChildPath); |
| 108 | + this->searchPathDirs[search].push_back(globChildPath); |
| 109 | + } |
| 110 | + } |
| 111 | + } else if (std::filesystem::exists(this->rootPath + '/' + path)) { |
| 112 | + // Add the dir searchpath |
| 113 | + this->searchPathDirs[search].push_back(path); |
| 114 | + |
| 115 | + if (search == "game") { |
| 116 | + // Add dir/bin to GAMEBIN searchpath |
| 117 | + if (!this->searchPathDirs.contains("gamebin")) { |
| 118 | + this->searchPathDirs["gamebin"] = {}; |
| 119 | + } |
| 120 | + this->searchPathDirs["gamebin"].push_back(path + "/bin"); |
| 121 | + |
| 122 | + if (i == 0) { |
| 123 | + // Add dir to MOD searchpath |
| 124 | + if (!this->searchPathDirs.contains("mod")) { |
| 125 | + this->searchPathDirs["mod"] = {}; |
| 126 | + } |
| 127 | + this->searchPathDirs["mod"].push_back(path); |
| 128 | + } |
| 129 | + } |
| 130 | + } |
| 131 | + |
| 132 | + // todo: Add the pakXX_dir VPK searchpath(s) if they exist |
| 133 | + } |
| 134 | + } |
| 135 | + } |
| 136 | + |
| 137 | + // todo: Add DLCs / update dir / xlsppatch dir if they exist |
| 138 | + |
| 139 | + // Add EXECUTABLE_PATH if it doesn't exist, point it at "bin/<platform>"; "bin"; "" |
| 140 | + if (!this->searchPathDirs.contains("executable_path")) { |
| 141 | + if (!options.binPlatform.empty() && std::filesystem::exists(std::filesystem::path{this->rootPath} / "bin" / options.binPlatform)) { |
| 142 | + this->searchPathDirs["executable_path"] = {"bin/" + options.binPlatform}; |
| 143 | + } else { |
| 144 | + this->searchPathDirs["executable_path"] = {}; |
| 145 | + } |
| 146 | + this->searchPathDirs["executable_path"].push_back("bin"); |
| 147 | + this->searchPathDirs["executable_path"].push_back(""); |
| 148 | + } |
| 149 | + |
| 150 | + // Add PLATFORM if it doesn't exist, point it at "platform" |
| 151 | + if (!this->searchPathDirs.contains("platform")) { |
| 152 | + this->searchPathDirs["platform"] = {"platform"}; |
| 153 | + } |
| 154 | + |
| 155 | + // Add PLATFORM path to GAME searchpath as well |
| 156 | + if (this->searchPathDirs.contains("game")) { |
| 157 | + bool foundPlatform = false; |
| 158 | + for (const auto& path : this->searchPathDirs["game"]) { |
| 159 | + if (path == "platform") { |
| 160 | + foundPlatform = true; |
| 161 | + } |
| 162 | + } |
| 163 | + if (!foundPlatform) { |
| 164 | + this->searchPathDirs["game"].push_back("platform"); |
| 165 | + } |
| 166 | + } |
| 167 | + |
| 168 | + // Add DEFAULT_WRITE_PATH if it doesn't exist, point it at "<game>" |
| 169 | + if (!this->searchPathDirs.contains("default_write_path")) { |
| 170 | + this->searchPathDirs["default_write_path"] = {gameID}; |
| 171 | + } |
| 172 | + |
| 173 | + // Add LOGDIR if it doesn't exist, point it at "<game>" |
| 174 | + if (!this->searchPathDirs.contains("logdir")) { |
| 175 | + this->searchPathDirs["logdir"] = {gameID}; |
| 176 | + } |
| 177 | + |
| 178 | + // Add CONFIG if it doesn't exist, point it at "platform/config" |
| 179 | + if (!this->searchPathDirs.contains("config")) { |
| 180 | + this->searchPathDirs["config"] = {"platform/config"}; |
| 181 | + } |
| 182 | +} |
| 183 | + |
| 184 | +const FileSystem::SearchPathMapDir& FileSystem::getSearchPathDirs() const { |
| 185 | + return this->searchPathDirs; |
| 186 | +} |
| 187 | + |
| 188 | +FileSystem::SearchPathMapDir& FileSystem::getSearchPathDirs() { |
| 189 | + return this->searchPathDirs; |
| 190 | +} |
| 191 | + |
| 192 | +const FileSystem::SearchPathMapVPK& FileSystem::getSearchPathVPKs() const { |
| 193 | + return this->searchPathVPKs; |
| 194 | +} |
| 195 | + |
| 196 | +FileSystem::SearchPathMapVPK& FileSystem::getSearchPathVPKs() { |
| 197 | + return this->searchPathVPKs; |
| 198 | +} |
| 199 | + |
| 200 | +std::optional<std::vector<std::byte>> FileSystem::read(std::string_view filePath, std::string_view searchPath, bool prioritizeVPKs) const { |
| 201 | + std::string filePathStr = string::toLower(filePath); |
| 202 | + string::normalizeSlashes(filePathStr, true); |
| 203 | + std::string searchPathStr = string::toLower(searchPath); |
| 204 | + |
| 205 | + const auto checkVPKs = [this, &filePathStr, &searchPathStr]() -> std::optional<std::vector<std::byte>> { |
| 206 | + if (!this->searchPathVPKs.contains(searchPathStr)) { |
| 207 | + return std::nullopt; |
| 208 | + } |
| 209 | + for (const auto& packFile : this->searchPathVPKs.at(searchPathStr)) { |
| 210 | + if (packFile->hasEntry(filePathStr)) { |
| 211 | + return packFile->readEntry(filePathStr); |
| 212 | + } |
| 213 | + } |
| 214 | + return std::nullopt; |
| 215 | + }; |
| 216 | + |
| 217 | + if (prioritizeVPKs) { |
| 218 | + if (auto data = checkVPKs()) { |
| 219 | + return data; |
| 220 | + } |
| 221 | + } |
| 222 | + |
| 223 | + if (this->searchPathDirs.contains(searchPathStr)) { |
| 224 | + for (const auto& basePath : this->searchPathDirs.at(searchPathStr)) { |
| 225 | + // todo: case insensitivity on Linux |
| 226 | + if (const auto testPath = this->rootPath + '/' + basePath + '/' + filePathStr; std::filesystem::exists(testPath)) { |
| 227 | + return fs::readFileBuffer(testPath); |
| 228 | + } |
| 229 | + } |
| 230 | + } |
| 231 | + |
| 232 | + if (!prioritizeVPKs) { |
| 233 | + return checkVPKs(); |
| 234 | + } |
| 235 | + return std::nullopt; |
| 236 | +} |
| 237 | + |
| 238 | +std::optional<std::vector<std::byte>> FileSystem::readForMap(const PackFile* map, std::string_view filePath, std::string_view searchPath, bool prioritizeVPKs) const { |
| 239 | + if (const auto filePathStr = std::string{filePath}; map && map->hasEntry(filePathStr)) { |
| 240 | + return map->readEntry(filePathStr); |
| 241 | + } |
| 242 | + return this->read(filePath, searchPath, prioritizeVPKs); |
| 243 | +} |
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