layout | title | folder | permalink | categories | tags | ||
---|---|---|---|---|---|---|---|
pattern |
Observer |
observer |
/patterns/observer/ |
Behavioral |
|
Dependents, Publish-Subscribe
Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Real world example
In a land far away lives the races of hobbits and orcs. Both of them are mostly outdoors so they closely follow the changes in weather. One could say that they are constantly observing the weather.
In plain words
Register as an observer to receive state changes in the object.
Wikipedia says
The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
Programmatic Example
Let's first introduce the WeatherObserver
interface and our races, Orcs
and Hobbits
.
public interface WeatherObserver {
void update(WeatherType currentWeather);
}
public class Orcs implements WeatherObserver {
private static final Logger LOGGER = LoggerFactory.getLogger(Orcs.class);
@Override
public void update(WeatherType currentWeather) {
LOGGER.info("The orcs are facing " + currentWeather.getDescription() + " weather now");
}
}
public class Hobbits implements WeatherObserver {
private static final Logger LOGGER = LoggerFactory.getLogger(Hobbits.class);
@Override
public void update(WeatherType currentWeather) {
switch (currentWeather) {
LOGGER.info("The hobbits are facing " + currentWeather.getDescription() + " weather now");
}
}
}
Then here's the Weather
that is constantly changing.
public class Weather {
private static final Logger LOGGER = LoggerFactory.getLogger(Weather.class);
private WeatherType currentWeather;
private final List<WeatherObserver> observers;
public Weather() {
observers = new ArrayList<>();
currentWeather = WeatherType.SUNNY;
}
public void addObserver(WeatherObserver obs) {
observers.add(obs);
}
public void removeObserver(WeatherObserver obs) {
observers.remove(obs);
}
/**
* Makes time pass for weather.
*/
public void timePasses() {
var enumValues = WeatherType.values();
currentWeather = enumValues[(currentWeather.ordinal() + 1) % enumValues.length];
LOGGER.info("The weather changed to {}.", currentWeather);
notifyObservers();
}
private void notifyObservers() {
for (var obs : observers) {
obs.update(currentWeather);
}
}
}
Here's the full example in action.
var weather = new Weather();
weather.addObserver(new Orcs());
weather.addObserver(new Hobbits());
weather.timePasses();
weather.timePasses();
weather.timePasses();
weather.timePasses();
Program output:
The weather changed to rainy.
The orcs are facing rainy weather now
The hobbits are facing rainy weather now
The weather changed to windy.
The orcs are facing windy weather now
The hobbits are facing windy weather now
The weather changed to cold.
The orcs are facing cold weather now
The hobbits are facing cold weather now
The weather changed to sunny.
The orcs are facing sunny weather now
The hobbits are facing sunny weather now
Use the Observer pattern in any of the following situations:
- When an abstraction has two aspects, one dependent on the other. Encapsulating these aspects in separate objects lets you vary and reuse them independently.
- When a change to one object requires changing others, and you don't know how many objects need to be changed.
- When an object should be able to notify other objects without making assumptions about who these objects are. In other words, you don't want these objects tightly coupled.
- Changing in one object leads to a change in other objects.