-
Notifications
You must be signed in to change notification settings - Fork 1
Commit e6c27df
committed
Add comprehensive Phase 3 implementation guide
Created docs/PHASE3_GUIDE.md - Complete roadmap for Phase 3 development
Covers all Phase 3 goals:
1. wgpu-hal bridge for Bevy zero-copy integration
- Two implementation approaches (direct hal vs render resource)
- Format and usage mapping utilities
- Key files and modifications needed
2. Bevy multi-window example
- Concept: Two windows sharing one texture
- Implementation outline with Bevy 0.14
- Synchronization and lifecycle management
3. Bevy multi-process game
- Architecture: Physics process + Display process
- IPC with timeline semaphores
- Real-world game engine use case
4. WebGPU/wgpu backend implementation
- File structure and WgpuTextureShareManager
- Native vs Web platform considerations
- hal layer integration approach
5. Cross-API sharing with WebGPU
- Vulkan ↔ wgpu sharing
- Metal ↔ wgpu on macOS
- Platform-specific strategies
6. Web platform support
- Constraints and limitations
- OffscreenCanvas, SharedArrayBuffer options
- Pragmatic web implementation
Implementation Timeline:
- Phase 3.1: Bevy zero-copy (2-3 weeks)
- Phase 3.2: Bevy examples (1-2 weeks)
- Phase 3.3: WebGPU backend (3-4 weeks)
- Phase 3.4: Polish & docs (1 week)
Total: 8-12 weeks (part-time)
Includes:
- Technical challenges and solutions
- Resource links and community contacts
- Success criteria and next steps
- Code examples and architecture diagrams
Phase 3 Status: Ready to Begin
All Phase 2 prerequisites complete!1 parent 4ffd9a9 commit e6c27dfCopy full SHA for e6c27df
File tree
Expand file treeCollapse file tree
1 file changed
+482
-0
lines changedOpen diff view settings
Filter options
- docs
Expand file treeCollapse file tree
1 file changed
+482
-0
lines changedOpen diff view settings
0 commit comments