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Add comprehensive Phase 3 implementation guide
Created docs/PHASE3_GUIDE.md - Complete roadmap for Phase 3 development Covers all Phase 3 goals: 1. wgpu-hal bridge for Bevy zero-copy integration - Two implementation approaches (direct hal vs render resource) - Format and usage mapping utilities - Key files and modifications needed 2. Bevy multi-window example - Concept: Two windows sharing one texture - Implementation outline with Bevy 0.14 - Synchronization and lifecycle management 3. Bevy multi-process game - Architecture: Physics process + Display process - IPC with timeline semaphores - Real-world game engine use case 4. WebGPU/wgpu backend implementation - File structure and WgpuTextureShareManager - Native vs Web platform considerations - hal layer integration approach 5. Cross-API sharing with WebGPU - Vulkan ↔ wgpu sharing - Metal ↔ wgpu on macOS - Platform-specific strategies 6. Web platform support - Constraints and limitations - OffscreenCanvas, SharedArrayBuffer options - Pragmatic web implementation Implementation Timeline: - Phase 3.1: Bevy zero-copy (2-3 weeks) - Phase 3.2: Bevy examples (1-2 weeks) - Phase 3.3: WebGPU backend (3-4 weeks) - Phase 3.4: Polish & docs (1 week) Total: 8-12 weeks (part-time) Includes: - Technical challenges and solutions - Resource links and community contacts - Success criteria and next steps - Code examples and architecture diagrams Phase 3 Status: Ready to Begin All Phase 2 prerequisites complete!
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