@@ -134,16 +134,20 @@ The modern graphics landscape often involves multiple applications or components
134134* 🔄 ** Bevy engine integration** - Plugin foundation complete (wgpu-hal bridge remains for Phase 3)
135135* ⚪ ** Vulkan ↔ Metal sharing** - Requires macOS development environment
136136
137- ### 🔵 Phase 3: WebGPU Integration (Future)
138- * ⚪ WebGPU backend for import/export
139- * ⚪ Cross-API sharing involving WebGPU
140- * ⚪ Web platform support
137+ ### 🔵 Phase 3: WebGPU Integration & Bevy Completion (Future)
138+ * ⚪ ** wgpu-hal bridge** - Complete Bevy zero-copy integration
139+ * ⚪ ** Bevy multi-window example** - Shared textures across windows
140+ * ⚪ ** Bevy multi-process game** - Physics/render process separation
141+ * ⚪ ** WebGPU backend** - Import/export for wgpu
142+ * ⚪ ** Cross-API sharing** - Vulkan ↔ WebGPU, Metal ↔ WebGPU
143+ * ⚪ ** Web platform support** - Browser-based texture sharing
141144
142145### ⚪ Phase 4: Advanced Features (Future)
143- * ⚪ Compressed texture format support
144- * ⚪ Texture arrays and 3D textures
145- * ⚪ Multi-GPU scenarios
146- * ⚪ Additional graphics library integrations
146+ * ⚪ ** Compressed texture formats** - BC, ASTC, ETC2 support
147+ * ⚪ ** Texture arrays** - 2D array and cube map sharing
148+ * ⚪ ** 3D textures** - Volume texture support
149+ * ⚪ ** Multi-GPU scenarios** - Explicit device selection and transfer
150+ * ⚪ ** Additional integrations** - wgpu, three-d, rend3, etc.
147151
148152## 👋 Contributing
149153
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