|
1 |
| -String[] shaders = new String[]{ |
2 |
| - "blobby.glsl", "drip.glsl", "electro.glsl", |
3 |
| - "eye.glsl", "bands.glsl", "sinewave.glsl", "noisy.glsl", |
4 |
| - "nebula.glsl", "landscape.glsl", "monjori.glsl" }; |
| 1 | +import controlP5.*; |
5 | 2 |
|
6 |
| -PShader shade; |
7 |
| -int idxShader = 0; |
| 3 | +ArrayList<GShader> shaders; |
| 4 | +GShader shader; |
| 5 | +PGraphics pg; |
| 6 | +int idxShader = -1; |
8 | 7 |
|
9 | 8 | void setup()
|
10 | 9 | {
|
11 |
| - size(640, 480, P2D); |
12 |
| - textSize(22); |
13 |
| - fill(255); |
14 |
| - shade = loadShader(shaders[idxShader]); |
| 10 | + size(1440, 720, OPENGL); |
| 11 | + setupShaders(); |
| 12 | + setupGui(); |
| 13 | + setShader(0); |
| 14 | + pg = createGraphics(960, 720, OPENGL); |
15 | 15 | }
|
16 | 16 |
|
17 | 17 | void draw()
|
18 | 18 | {
|
19 |
| - setShaderParameters(); |
| 19 | + shader.setShaderParameters(); |
20 | 20 |
|
21 |
| - // turn on shader and display movie |
22 |
| - shader(shade); |
23 |
| - rect(0, 0, width, height); |
| 21 | + pg.beginDraw(); |
| 22 | + pg.shader(shader.shader); |
| 23 | + pg.rect(0, 0, pg.width, pg.height); |
| 24 | + pg.endDraw(); |
24 | 25 |
|
25 |
| - // turn off shader before displaying filename |
26 |
| - resetShader(); |
27 |
| - text(shaders[idxShader], 5, 20); |
| 26 | + fill(0); |
| 27 | + rect(0, 0, 480, height); |
| 28 | + image(pg, 480, 0); |
28 | 29 | }
|
29 | 30 |
|
30 |
| -void setShaderParameters() |
31 |
| -{ |
32 |
| - shade.set("time", (float) millis()/1000.0); |
33 |
| - shade.set("resolution", float(width), float(height)); |
34 |
| - |
35 |
| - // blobby |
36 |
| - if (idxShader == 0) { |
37 |
| - shade.set("depth", map(mouseY, 0, height, 0, 2)); |
38 |
| - shade.set("rate", map(mouseX, 0, width, 0, 2)); |
39 |
| - } |
40 |
| - |
41 |
| - // drip |
42 |
| - else if (idxShader == 1) { |
43 |
| - shade.set("intense", 0.5); |
44 |
| - shade.set("speed", 0.9); |
45 |
| - shade.set("graininess", (float)mouseX/width, (float)mouseY/height); |
46 |
| - } |
47 |
| - |
48 |
| - // electro |
49 |
| - else if (idxShader == 2) { |
50 |
| - shade.set("rings", map(mouseY, 0, height, 5, 40)); |
51 |
| - shade.set("complexity", map(mouseX, 0, width, 1, 60)); |
52 |
| - } |
53 | 31 |
|
54 |
| - // eye |
55 |
| - else if (idxShader == 3) { |
56 |
| - shade.set("mouse", (float)mouseX, (float)mouseY); |
57 |
| - } |
58 |
| - |
59 |
| - // bands |
60 |
| - else if (idxShader == 4) { |
61 |
| - shade.set("noiseFactor", map(mouseX, 0, width, 5, 100)); |
62 |
| - shade.set("stripes", map(mouseY, 0, height, 0, 100)); |
63 |
| - } |
64 |
| - |
65 |
| - // sinewaves |
66 |
| - else if (idxShader == 5) { |
67 |
| - shade.set("colorMult", 2.5, 1.2); |
68 |
| - shade.set("coefficients", 30, map(mouseY, 0, height, 0, 80), map(mouseX, 0, width, 1, 200)); |
69 |
| - } |
70 |
| - |
71 |
| - // water noise |
72 |
| - else if (idxShader == 6) { |
73 |
| - shade.set("noiseFactor", map(mouseX, 0, width, 0, 2), map(mouseX, 0, width, 0, 2)); |
74 |
| - shade.set("noiseFactorTime", map(mouseY, 0, height, 0, 2)); |
75 |
| - } |
76 |
| - |
77 |
| - // nebula |
78 |
| - else if (idxShader == 7) { |
79 |
| - shade.set("starspeed", map(mouseX, 0, width, 0, 100)); |
80 |
| - } |
81 |
| - |
82 |
| - // landscape |
83 |
| - else if (idxShader == 8) { |
84 |
| - shade.set("dir", map(mouseX, 0, width, 1.5, 5)); |
85 |
| - } |
86 |
| - |
87 |
| - // monjori |
88 |
| - else if (idxShader == 9) { |
89 |
| - shade.set("graininess", map(mouseX, 0, width, 10, 100)); |
90 |
| - shade.set("pace", 50.0); |
91 |
| - shade.set("twist", map(mouseY, 0, height, 0, 100)); |
92 |
| - } |
93 |
| -} |
94 |
| - |
95 |
| -void keyPressed() { |
96 |
| - if (keyCode==LEFT) { |
97 |
| - idxShader = (idxShader + shaders.length - 1) % shaders.length; |
98 |
| - shade = loadShader(shaders[idxShader]); |
99 |
| - } |
100 |
| - else if (keyCode==RIGHT) { |
101 |
| - idxShader = (idxShader + 1) % shaders.length; |
102 |
| - shade = loadShader(shaders[idxShader]); |
103 |
| - } |
104 |
| -} |
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