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| 1 | +String[] shaders = new String[]{ |
| 2 | + "blobby.glsl", "drip.glsl", "electro.glsl", |
| 3 | + "eye.glsl", "bands.glsl", "sinewave.glsl", "noisy.glsl", |
| 4 | + "nebula.glsl", "landscape.glsl", "monjori.glsl" }; |
| 5 | + |
| 6 | +PShader shade; |
| 7 | +int idxShader = 0; |
| 8 | + |
| 9 | +void setup() |
| 10 | +{ |
| 11 | + size(640, 480, P2D); |
| 12 | + textSize(22); |
| 13 | + fill(255); |
| 14 | + shade = loadShader(shaders[idxShader]); |
| 15 | +} |
| 16 | + |
| 17 | +void draw() |
| 18 | +{ |
| 19 | + setShaderParameters(); |
| 20 | + |
| 21 | + // turn on shader and display movie |
| 22 | + shader(shade); |
| 23 | + rect(0, 0, width, height); |
| 24 | + |
| 25 | + // turn off shader before displaying filename |
| 26 | + resetShader(); |
| 27 | + text(shaders[idxShader], 5, 20); |
| 28 | +} |
| 29 | + |
| 30 | +void setShaderParameters() |
| 31 | +{ |
| 32 | + shade.set("time", (float) millis()/1000.0); |
| 33 | + shade.set("resolution", float(width), float(height)); |
| 34 | + |
| 35 | + // blobby |
| 36 | + if (idxShader == 0) { |
| 37 | + shade.set("depth", map(mouseY, 0, height, 0, 2)); |
| 38 | + shade.set("rate", map(mouseX, 0, width, 0, 2)); |
| 39 | + } |
| 40 | + |
| 41 | + // drip |
| 42 | + else if (idxShader == 1) { |
| 43 | + shade.set("intense", 0.5); |
| 44 | + shade.set("speed", 0.9); |
| 45 | + shade.set("graininess", (float)mouseX/width, (float)mouseY/height); |
| 46 | + } |
| 47 | + |
| 48 | + // electro |
| 49 | + else if (idxShader == 2) { |
| 50 | + shade.set("rings", map(mouseY, 0, height, 5, 40)); |
| 51 | + shade.set("complexity", map(mouseX, 0, width, 1, 60)); |
| 52 | + } |
| 53 | + |
| 54 | + // eye |
| 55 | + else if (idxShader == 3) { |
| 56 | + shade.set("mouse", (float)mouseX, (float)mouseY); |
| 57 | + } |
| 58 | + |
| 59 | + // bands |
| 60 | + else if (idxShader == 4) { |
| 61 | + shade.set("noiseFactor", map(mouseX, 0, width, 5, 100)); |
| 62 | + shade.set("stripes", map(mouseY, 0, height, 0, 100)); |
| 63 | + } |
| 64 | + |
| 65 | + // sinewaves |
| 66 | + else if (idxShader == 5) { |
| 67 | + shade.set("colorMult", 2.5, 1.2); |
| 68 | + shade.set("coefficients", 30, map(mouseY, 0, height, 0, 80), map(mouseX, 0, width, 1, 200)); |
| 69 | + } |
| 70 | + |
| 71 | + // water noise |
| 72 | + else if (idxShader == 6) { |
| 73 | + shade.set("noiseFactor", map(mouseX, 0, width, 0, 2), map(mouseX, 0, width, 0, 2)); |
| 74 | + shade.set("noiseFactorTime", map(mouseY, 0, height, 0, 2)); |
| 75 | + } |
| 76 | + |
| 77 | + // nebula |
| 78 | + else if (idxShader == 7) { |
| 79 | + shade.set("starspeed", map(mouseX, 0, width, 0, 100)); |
| 80 | + } |
| 81 | + |
| 82 | + // landscape |
| 83 | + else if (idxShader == 8) { |
| 84 | + shade.set("dir", map(mouseX, 0, width, 1.5, 5)); |
| 85 | + } |
| 86 | + |
| 87 | + // monjori |
| 88 | + else if (idxShader == 9) { |
| 89 | + shade.set("graininess", map(mouseX, 0, width, 10, 100)); |
| 90 | + shade.set("pace", 50.0); |
| 91 | + shade.set("twist", map(mouseY, 0, height, 0, 100)); |
| 92 | + } |
| 93 | +} |
| 94 | + |
| 95 | +void keyPressed() { |
| 96 | + if (keyCode==LEFT) { |
| 97 | + idxShader = (idxShader + shaders.length - 1) % shaders.length; |
| 98 | + shade = loadShader(shaders[idxShader]); |
| 99 | + } |
| 100 | + else if (keyCode==RIGHT) { |
| 101 | + idxShader = (idxShader + 1) % shaders.length; |
| 102 | + shade = loadShader(shaders[idxShader]); |
| 103 | + } |
| 104 | +} |
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