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Releases: coldrockgames/git-scripts

2503.1

15 Mar 06:38
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  • Colorful prompt added to find your commands more easily in longer output sequences
  • runfor received a bugfix (used in js obfuscation)

2502.1

08 Feb 11:38
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  • The merge2me and merge2dev scripts now always show the resolve dialog to make sure, you can't miss a conflict

2501.4

22 Jan 06:28
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  • New tool mwait lets you delay a script for some seconds
  • The update check now retries up to 3 times, if it fails
  • mcount is now able to analyze GameMaker projects with the new -yy switch

2501.3

09 Jan 08:26
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  • Fixed a bug in the new merge2dev and merge2me scripts, which prevented the "Resolve" dialog from opening, even when you answered the "Resolve?" question with a y

2501.2

04 Jan 17:13
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  • New scripts merge2me and merge2dev that use the new default branches
  • Set your default branches by creating a new prompt through install-scripts.cmd
  • In case, the second line is not clear:
  • YOU MUST RUN INSTALL-SCRIPTS NOW TO UTILIZE THE NEW DEFAULT BRANCHES!
  • NOW.
  • Run it.
  • Double Click install-scripts. NOW.

2501.1

03 Jan 10:15
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  • mcount can now analyze GameMaker projects better
  • Update on the branch script (Removed unneccesary parameter, help text update)

2410.3

27 Oct 11:08
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  • Fixed a small output layout error in mgrep
  • Updated versionchecker tool

2410.2

10 Oct 18:09
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  • A critical bugfix for the merge script which could harm the repo when merging without pushing before

2410.1

10 Oct 06:23
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  • merge now also pulls the merge target branch before performing the merge

2409.2

06 Sep 13:50
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  • Updated the updatechecker program to show these patch notes from github
  • First start of the new version can take up to 20 seconds, until .net has collected all its caches together.