Releases: coldrockgames/git-scripts
Releases · coldrockgames/git-scripts
Release list
Release 2606.1
Release 2605.1
- A new script "git-gc" lets you garbage collect any repository to reduce its size
- A new tool "lf.exe" lets you control the desired line endings in files (unix or windows)
Release 2603.2
- All tools have been recompiled to .net10
- If you encounter errors, make sure you have .net10 installed: https://dotnet.microsoft.com/en-us/download/dotnet/10.0
Release 2603.1
- .gitignore and .gitattributes refined for Godot Engine
- New
retagscript to move an existing tag to the latest commit
Release 2512.3
- 'updsub' and 'pull' received an update to process git submodules transparently
- those two scripts now support a final 'submodule-branch' argument
Release 2512.2
- A new script "upstream" is available to automatically update a remote upstream repository (template or fork root)
- Minor fixes (typos) in some other scripts, no functional changes
- GDScript added as recognized language to .gitattributes for new repositories
Release 2512.1
- A new script "upstream" is available to automatically update a remote upstream repository (template or fork root)
- Minor fixes (typos) in some other scripts, no functional changes
Release 2510.1
merge2meandmerge2devnow ask you to resolve conflicts before doing the final push.
Release 2509.1
- Some scripts have better (colored) error messages and usage information
- Better readable (colored)
Finishedandpull/push/mergemessages for all scripts to allow better examination of the results in longer batch operations with multiple repositories
Release 2507.2
pushis now aware of # as first character of the commit message and will perform actions to assign the commit to a repository if applicabletagnow accepts-for--forceas last parameter to force tag-redirection to the current commit