Releases: coldrockgames/git-scripts
Releases · coldrockgames/git-scripts
2503.1
- Colorful prompt added to find your commands more easily in longer output sequences
runfor
received a bugfix (used in js obfuscation)
2502.1
- The
merge2me
and merge2dev
scripts now always show the resolve dialog to make sure, you can't miss a conflict
2501.4
- New tool
mwait
lets you delay a script for some seconds
- The update check now retries up to 3 times, if it fails
mcount
is now able to analyze GameMaker projects with the new -yy
switch
2501.3
- Fixed a bug in the new
merge2dev
and merge2me
scripts, which prevented the "Resolve" dialog from opening, even when you answered the "Resolve?" question with a y
2501.2
- New scripts
merge2me
and merge2dev
that use the new default branches
- Set your default branches by creating a new prompt through
install-scripts.cmd
- In case, the second line is not clear:
- YOU MUST RUN INSTALL-SCRIPTS NOW TO UTILIZE THE NEW DEFAULT BRANCHES!
- NOW.
- Run it.
- Double Click
install-scripts
. NOW.
2501.1
mcount
can now analyze GameMaker projects better
- Update on the
branch
script (Removed unneccesary parameter, help text update)
2410.3
- Fixed a small output layout error in mgrep
- Updated versionchecker tool
2410.2
- A critical bugfix for the merge script which could harm the repo when merging without pushing before
2410.1
merge
now also pulls the merge target branch before performing the merge
2409.2
- Updated the
updatechecker
program to show these patch notes from github
- First start of the new version can take up to 20 seconds, until .net has collected all its caches together.