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Welcome to the documentation repository of scriptor! This repository offers documentation and examples for the scriptor scripting language for gml-raptor by Coldrock Games.Scriptor requires a raptor-pro license and is not available for purchase yet. Aquire your license for scriptor at (scriptor link wip). The scriptor language is documented here in the wiki! Please respect the CC-BY-SA-4.0 license for the documentation. |
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scriptor also has a UDL definition for Notepad++.Installation information and download here in the wiki. |
Scriptor is a scripting language that can compile and run in your running GameMaker game. Script combats, bosses, maps, events in an intuitive language!
With scriptor you can update and patch your object's behavior without modifying the source code of your game. Most professional games use scripting utilities like this to decouple game events from the source code.
- scriptor is made for GameMaker Studio
- scriptor is a scripting language that executes in your running game
- You can create, compile and run scripts at any time
- Script your maps, bosses, events through json files or simple text files outside of the source code of your game
- You can update and patch your encounters without modifying the game source!
- Scriptor scripts can interact with your game objects, variables, rooms, even with the native gml functions!
Yours,
Gris
Coldrock Games