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haganeForNeVeR
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consumable stats and grammar fixes
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docs/items.md

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@@ -19,23 +19,39 @@ Ubiquitous handgun that is used in security and specops forces throughout the wo
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Infamous russian shooting club -- now with modern polymer stock and Picatinny rails.
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## Weapon stats
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* Range -- shows maximum distance in tiles at which this weapon is effective. M for melee weapons
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* Range -- shows maximum distance in tiles at which this weapon is effective.
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* Damage -- base damage roll of a weapon
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Name | RPs | Avl | Range | Damage
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------------------- | --- | ---- | ----- | ------
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Combat knife | 25 | Low | M | 1d4
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Telescopic baton | 50 | Med | M | 1d6
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Combat knife | 25 | Low | Melee | 1d4
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Telescopic baton | 50 | Med | Melee | 1d6
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USP .45 | 100 | Med | 10 | 2d6
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AK-12 assault rifle | 150 | High | 15 | 2d8
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## Usable items
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* Frag grenade
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A portable single-use IQ test. Push the lever, pull the pin, count to three and throw it at the enemy. If you're smart enough understand what "it" means, you'll live. Maybe.
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A portable single-use IQ test. Push the lever, pull the pin, count to three and throw it at the enemy. If you're smart enough to understand what "it" means, you'll live. Maybe.
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* Flashbang
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Lets out a bright flash and a loud bang. Can give you that extra few seconds you need, provided that mostrosities you threw that flashbang at actually use their eyes and ears.
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* Med kit
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Wound dressings, sutures and antiseptic spray that you'll need to turn a fast bleedout into a slow one.
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Lets out a bright flash and a loud bang. Can give you that extra few seconds you need, provided that the mostrosities you threw that flashbang at actually use their eyes and ears.
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* First aid kit
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Wound dressings, bandages and antiseptic spray that you'll need to turn a fast bleedout into a slow one.
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## Usable items stats
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* Target -- what the item use can be targeted at
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** Object -- any object in range
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** Point -- any point in range
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* Range -- the range at which the item's effect can be applied
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** Number or attribute -- range in tiles.
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** Self -- self only
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* Time -- duration of use action
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* Effect -- description of effect
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Name | RPs | Avl | Target | Range | Time | Effect
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------------------- | --- | ---- | ------ | ----- | ---- | ---------------------------------------------------------------------
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Frag grenade | 50 | High | Point | (Str) | 2s | 3d6 damage to any object 4 tiles or less from target point
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Flashbang | 30 | Med | Point | (Str) | 2s | Stun (5s) to any susceptible object 5 tiles or less from target point
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First aid kit | 25 | Low | Object | 1 | 5s | Heal a living object for 2d4 non-anomalous damage

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