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Items

Common item stats

  • RPs -- cost to buy the item at character creation;
  • Avl -- minimal availability score this equipment is accessible at character creation;

Weapons

  • Combat knife A common survival knife with a steel blade. Can be used as an improvised spade or a can opener.

  • Telescopic baton Modern take on a club. Good enough to reliably stun and incapacitate uncooperative disposable personnel.

  • USP .45 Ubiquitous intimidation tool that is used in security and specops forces throughout the world. In a bind, can be used to shoot things.

  • AK-12 Infamous russian shooting club -- now with modern polymer stock and Picatinny rails.

Weapon stats

  • Accuracy (Acc) -- accuryacy rating of a ranged weapon
  • Damage -- base damage roll of a weapon
Name RPs Avl Accuracy Damage
Combat knife 25 Low Melee 2-6
Telescopic baton 50 Med Melee 2-10
USP .45 100 Med 1 6-12
AK-12 assault rifle 150 High 3 8-20

Armor and clothing

Armor

  • Flak vest Kevlar vest with thin steel plates inside. Sometimes can stop or deflect a bullet. Still hurts like hell.

  • Combat armor A carrier vest with front and back armor plates, augmented with HMPE-aramid sleeves and leggings. Prevents enough damage to keep you alive and conscious for the worst part.

Armor stats

  • DR -- defence rating of an armor set
Name RPs Avl Range DR
Flak vest 50 Med Melee 2
Combat armor 150 High 15 6

Usable items

  • Frag grenade A portable single-use IQ test. Push the lever, pull the pin, count to three and throw it at the enemy. If you're smart enough to understand what "it" means, you'll live. Maybe.

  • Flashbang Lets out a bright flash and a loud bang. Can give you that extra few seconds you need, if those things you threw that flashbang at actually use their eyes and ears.

  • First aid kit Wound dressings, bandages and antiseptic spray that you'll need to turn a fast bleedout into a slow one.

Usable items stats

  • Target -- what the item use can be targeted at ** Object -- any object in range ** Point -- any point in range
  • Range -- the range at which the item's effect can be applied ** Number or attribute -- range in tiles. ** Self -- self only
  • Time -- duration of use action
  • Effect -- description of effect
Name RPs Avl Target Range Time Effect
Frag grenade 50 High Point (Str) 2s 3d6 damage to any object 4 tiles or less from target point
Flashbang 30 Med Point (Str) 2s Stun (5s) to any susceptible object 5 tiles or less from target point
First aid kit 25 Low Object 1 5s Heal a living object for 6-10 non-anomalous damage