- RPs -- cost to buy the item at character creation;
- Avl -- minimal availability score this equipment is accessible at character creation;
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Combat knife A common survival knife with a steel blade. Can be used as an improvised spade or a can opener.
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Telescopic baton Modern take on a club. Good enough to reliably stun and incapacitate uncooperative disposable personnel.
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USP .45 Ubiquitous intimidation tool that is used in security and specops forces throughout the world. In a bind, can be used to shoot things.
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AK-12 Infamous russian shooting club -- now with modern polymer stock and Picatinny rails.
- Accuracy (Acc) -- accuryacy rating of a ranged weapon
- Damage -- base damage roll of a weapon
| Name | RPs | Avl | Accuracy | Damage |
|---|---|---|---|---|
| Combat knife | 25 | Low | Melee | 2-6 |
| Telescopic baton | 50 | Med | Melee | 2-10 |
| USP .45 | 100 | Med | 1 | 6-12 |
| AK-12 assault rifle | 150 | High | 3 | 8-20 |
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Flak vest Kevlar vest with thin steel plates inside. Sometimes can stop or deflect a bullet. Still hurts like hell.
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Combat armor A carrier vest with front and back armor plates, augmented with HMPE-aramid sleeves and leggings. Prevents enough damage to keep you alive and conscious for the worst part.
- DR -- defence rating of an armor set
| Name | RPs | Avl | Range | DR |
|---|---|---|---|---|
| Flak vest | 50 | Med | Melee | 2 |
| Combat armor | 150 | High | 15 | 6 |
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Frag grenade A portable single-use IQ test. Push the lever, pull the pin, count to three and throw it at the enemy. If you're smart enough to understand what "it" means, you'll live. Maybe.
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Flashbang Lets out a bright flash and a loud bang. Can give you that extra few seconds you need, if those things you threw that flashbang at actually use their eyes and ears.
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First aid kit Wound dressings, bandages and antiseptic spray that you'll need to turn a fast bleedout into a slow one.
- Target -- what the item use can be targeted at ** Object -- any object in range ** Point -- any point in range
- Range -- the range at which the item's effect can be applied ** Number or attribute -- range in tiles. ** Self -- self only
- Time -- duration of use action
- Effect -- description of effect
| Name | RPs | Avl | Target | Range | Time | Effect |
|---|---|---|---|---|---|---|
| Frag grenade | 50 | High | Point | (Str) | 2s | 3d6 damage to any object 4 tiles or less from target point |
| Flashbang | 30 | Med | Point | (Str) | 2s | Stun (5s) to any susceptible object 5 tiles or less from target point |
| First aid kit | 25 | Low | Object | 1 | 5s | Heal a living object for 6-10 non-anomalous damage |