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Copy pathoptions.ts
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151 lines (119 loc) · 3.15 KB
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import { clearNotification, setNotification } from "../redux/slices/notificationSlice";
import { addRoom } from "../redux/slices/roomSlice";
import { getSocket, setOnlineUsers, setSocket } from "../redux/slices/socketSlice";
interface User{
username: string;
email: string;
role: string;
avatar: string;
level: number;
_id: string;
}
interface Task{
type: string;
}
interface Room{
roomName: string;
totalStages: number;
maxPlayers: number;
isPrivate: boolean;
hasStarted: boolean;
admin: string;
tasks: Task[];
_id: string;
}
interface Message{
roomID: string;
username: string;
message: string;
userId: string;
}
const connectToSocket = (userInfo: User | null, dispatch: any) => {
const socket = getSocket();
if(!userInfo || !socket){
return
}
socket.emit("addUser", userInfo._id);
socket.on("getUsers", (users: User[]) => {
dispatch(setOnlineUsers(users));
});
}
const createRoom = (roomName: string, totalStages: number, maxPlayers: number, isPrivate: boolean, tasks: Task[], userInfo: User | null, id: string, dispatch: any, router: any) => {
if(userInfo){
const socket = getSocket();
if(!socket){
dispatch(setSocket(true));
}
const data: Room = {
roomName: roomName,
totalStages: totalStages,
maxPlayers: maxPlayers,
isPrivate: isPrivate,
tasks: tasks,
hasStarted: false,
admin: userInfo._id,
_id: id,
};
socket.emit("addRoom", data);
socket.on("getRooms", (rooms: Room[]) => {
rooms.forEach((room) => {
dispatch(addRoom(room));
});
});
dispatch(clearNotification());
router.push(`/rooms/${id}`);
}
}
const joinRoom = (roomId: string | string[] | undefined, userInfo: User) => {
if(typeof(roomId) !== "string"){
return
}
const socket = getSocket();
if(!socket){
return
}
socket.emit("joinRoom", userInfo._id, userInfo.username, roomId);
}
const sendSocketMessage = (message: Message) => {
const socket = getSocket();
if(!socket){
return
}
socket.emit("sendMessage", message);
}
const exitSocketRoom = (userInfo: User) => {
const socket = getSocket();
if(!socket){
return
}
socket.emit("leaveRoom", userInfo._id);
}
const startSocketGame = (roomId: string) => {
const socket = getSocket();
if(!socket){
return
}
socket.emit("startGame", roomId);
}
const completeSocketLevel = (passed: boolean, dispatch: any) => {
const socket = getSocket();
if(!socket){
return
}
if(passed){
socket.emit("completeLevel");
dispatch(setNotification({type: "success", message: "Congrats, You answered correctly!"}));
}else{
socket.emit("failLevel");
dispatch(setNotification({type: "error", message: "Incorrect answer!"}));
}
}
export {
connectToSocket,
createRoom,
sendSocketMessage,
joinRoom,
exitSocketRoom,
startSocketGame,
completeSocketLevel
};